Dokh nuzegh (DOKE nu CHAY) roughly translates to "no magic dog" in Goblin. Certainly, the "no magic" part is accurate; Dokh nuzeghs possess a natural hatred of magic. In fact, their disdain for magic is so great, that the beasts will run at top speeds for dozens of miles without stopping to find and kill a magic-user. It's rare they will even eat the caster. Instead, dohk nuzeghs happy to maim, shred, and leave the creature for dead.
The "dog" part, however, is far from accurate. Dokh nuzeghs look like a gruesome cross between a dinosaur and an insect. The creatures lack eyes, too. Instead, they rely on echolocation to find their prey. Dokh nuzegh "hoots" can be heard all over the eastern Sabalona.
It is the overwhelming presence of these creatures that keep the goblinoids of Gar Warbrizz safe from spellcasters. Originally, the dokh nuzegh were underground creatures. The Garrish pulled the dokh nuzeghs from their caverns and bred them as guard dogs, pets, steeds, work animals, and even a source of food. Prolific to a fault, the creatures now overrun Gar Wabrizz's forests and they have destroyed most of the goblin nation's wildlife. Fortunately for the goblinoids' neighbors, the dokh nuzegh won't travel beyond the Troubled Run to the east or pass through Olyothyrian Sabalona.
Large numbers of wild dokh nuzegh infest the caverns below the Basilisk's Spine, particularly in the ruins of Von Doral and the Wounded Pass. Not even the goblinoids dare travel below the mountains.
Charlie Rhodes
2020-02-23 02:44:53 +0000 UTC