A near-fatal crash. A mysterious forest filled with dangerous creatures. A machine deadset on the destruction of anyone who has come into contact with a mysterious unreadable book. A long-lost wizard. This is the setting for Chapter 5 of the Hand of the Eight adventure path, Wallingmiotta. Having just escaped from the town of Orbea, the characters must find the reclusive illusionist, Aruxius, in order to understand the contents of the book Prime. To do so they must search through the untamed wilderness known as the Wallingmiotta.
Wallingmiotta is a 4th-level Fifth Edition adventure for 3-5 characters. Characters who survive the adventure should be close to reaching the 5th level by the adventure's conclusion. This is the fifth chapter in the Hand of Eight adventure path. It can be played as the kickoff for the larger adventure setting or as a one-shot adventure for your players. The campaign is intended to be set in the DMDave crowdsourced campaign world of Omeria. However, it can just as easily be inserted into any other mysterious, untamed wilderness.
DM Dave
2020-08-24 13:17:34 +0000 UTC