Elementals are some of my favorite creatures to use in D&D. They're like a cross between a fiend, construct, and monstrosity, with tons of powerful attacks, defenses, and sneaky features. For this special edition of Scalable Monsters, I'll be taking the air elemental and scaling it upward from 1 to 20. This gives the creature flexibility for you to play it at all tiers of play.
Instead of creating a brand new monster for each and every challenge rating you have, instead, you just adjust the monster based on your target CR. It’s kind of like having “levels” but for monsters. So if you need a CR 9 air elemental, just reference the Air Elemental table below, see what adjustments you need to make and features you need to add and presto: a brand new air elemental.
Edit: fixed a couple errors in the doc.
Darion Nutter
2019-10-21 22:40:49 +0000 UTCDM Dave
2019-10-21 17:57:15 +0000 UTC