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Zero-Level Characters (Prototype Rules)

In preparation for BroadSword Magazine #1's "Harry Potter'esque" adventure, Evadimus' School for Gifted Spellcasters, I've created some zero-level rules for wizards. Chances are I'll create a few more for the other classes since it's pretty easy to put together now that I have the basic concept down.

I'll probably wrap those up in a nifty little PDF, too, once I've got a few more out of the way.

Let me know what you think.

Zero-Level Characters (Prototype Rules)

Comments

I love this was waiting for something of this like from wizards. Cant wait to see thr full set of classes

I'm not sure where your math's coming from. It should be roughly 1 fight to hit level 1/8, 4 for level 1/4, 5 for level 1/2, and then 6 for level 1.

DM Dave

Hey Dave! Love the concept of 0 level characters, it's something I've tried figuring out myself a number of times. The only thing I'm trying to figure out here is how to defend around 275 separate combat encounters just to reach level 1 whereas it's only 6 fights at level 1 to reach level 2. Granted the level 0-1/2 characters would need fewer encounters fighting stuff above their level, as do all levels, but still. 275 same level encounters just to reach level 1 seems like a lot. Or am I missing something?


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