SakeTami
Mage Hand Press
Mage Hand Press

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Insomnia 0.3

I believe that last month I implied that we'd have a low-content month coming up, as we catch up on writing and art. Not yet, though! Because we basically worked nonstop all month, we've got a bumper crop of new subclasses and monsters ready to show off.

This month, we've expanded Insomnia to 88 pages, and we're ready to show off all the subclasses from the Book of Extinction!

For Insomnia, we've added our third and final setting, the medieval city of Grismoor, as well as four “Cursed” Subclasses, options which fit equally well in Grismoor and any other setting. Grismoor is the most default D&D setting, so it's the only one that doesn't get an entire subchapter full of rules. Thankfully, this has freed us up to make some really compelling worldbuilding, factions, and locations, which I think you'll really love. As I highlight in the very first chapter, this setting draws inspiration from Cahokia Mounds, an archaeological site near where I grew up, so I hope that my fascination with the subject matter shines through!

We've also added two new monsters: the Geist, an ethereal reaper, and the Gravelord, an amalgamation of death. This completes the set of four monsters for the Undead Incursion, which is designed to act as a loose campaign. Introduce players to the setting with the Slasher, dial up the supernatural with the Vampire, swerve on them with the Geist, and raise the stakes for a finale against the Gravelord. I'm pretty pleased with how different we've made each monster, and I think this is a pretty rad ready-made campaign!


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