So this is something rather different. I spent a few days to make a 3d character so I can learn to make a 3d game in Godot, and I came up with her here. It's pretty simple and low poly, and I really like how she came out.
She's rigged a bit atm with some weight painting stuff. And I even have a set up where I can change her mouth and eyes separately with a 2d texture, which you can see in the attached vid below
She doesnt have a name yet, but Ill probably come up with something down the line. But either way, this was good practice for me. I really want to make 3D models of my current ocs, and making this bunny here really helped me visualize how I can. Well, low poly at the very least