Hi all, I need to admit that I made a slight mistake with the FoundryVTT modules - ones pertaining to releases made from mid-May onwards. Turns out Foundry V12 changed some of the ways lights work and I found out last night that my lighting didn't actually work through an experiment I was conducting on the lighting.
However, we were quick to identify the error and ALL modules, except from the 2 year one (being fixed over this weekend), have now been fixed. Please be sure to update them in your list! With this we've also made a couple of little changes, which I REALLY love!
FoundryVTT has naturally VERY harsh lighting cutoffs. We've been playing around with some stuff and found a way to make the lighting a lot more natural when importing the maps (see above)!
New variant - Night VTT. Every release from now will have a sub-variant of night where the background image won't have any lights on the light sources, as this creates an additive effect in VTTs and makes it quite oversaturated. Yes, it will now look like the lights truly go out - and this will be coming out next release (10th August).
Apologies for these issues - I am happy that for the most part they've now been fixed! Enjoy. :D
~Snowy