October Update: Less Pumpkins, More Melons
Added 2025-10-21 14:06:42 +0000 UTCNew update is live! As anticipated, it's a little smaller than usual, but I think it makes sense, given the circumstances. It still provides some interesting stuff, so hopefully that makes up for it. It also has a surprising number of bugfixes, on things I would assume was rock-solid at this point. Perhaps a sign I should leave a month or two after 1.0 dedicated to bug hunting and minor polish still to get as many things as possible sorted out. Enough of my speculations, though, here is the new release!
https://mega.nz/file/UF5y1CxB#CatbFTzFILwfBYSSLzK_u08CARZCN8VzIHCQxs0ipgM
Changelog:
1 new scene with the Djinns at the oasis;
1 new masseuse scene;
1 new mini-quest available from the commercial district board (the job has an extra objective if you have progressed far enough with Edith, and after you finish it the mini-game becomes permanently available);
1 new scene with the cursed painting (random chance of triggering when interacting with it at home);
1 new dream scene with Hanatora (if you have finished the game and have found all her hidden statues, the dream should trigger when you go to sleep);
Bugfixes:
Fixed questlog not updating properly when expanding Golden Leaf if you are a cowgirl;
Added magical reactions to the magic lamp and a fairy in disguise when using Detect magic;
Fixed magic academy test getting marked as completed just by passing the practical test;
Fixed bug during the Outcasts quest near Solina (certain paintings were interactable ahead of time, and this could also cause other bugs later on);
Fixed minor bug after the Outcasts quest mentioned above (the game didn't track accurately that you returned to Tarkas afterward);
Fixed issue when taking Keiko to milking (it would repeat the first scene everytime);
Fixed issue with the mill in Golden Leaf (it wouldn't animate properly after being fixed). I also fixed another visual issue in the same map;
Fixed issue with the VIP club mini-quest/job (you could get soft locked if you failed while carrying the trays);