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Weekly dev blog: Insecticide Poisoning

More bugs fixed! Thanks to the reports of a very dedicated player, I got to knock down a few more issues:

This last one must have been annoying, especially since you can easily travel between Golden Leaf and Tarkas without entering the world map nowadays, and then you wouldn't know what the problem is.

Other than bugs, I improved a few things: Dominique now has a proper repeatable scene for her path's end, I added hammering sounds in Golden Leaf's mine when the workers are there, I added a QoL thing to being a slave for Master Han, automatically starting tasks when you are too obedient to resist them anymore, I reworked the shop in Golden Leaf's expansion if you side with the locals (added some unique items, rebalanced the discounts a bit, and I am working to add some investment opportunities to unlock other item categories). Finally, I fixed/changed a problem with hiding the dialogue box, which was there since a while ago: you could hit enter when the box was hidden, and when you un-hid it, the game would remember you hit enter and would skip the first dialogue box.

Some of these were a bit unexpected, so I didn't get to write a scene or two I had in mind. Also, I am wondering if I should tie my "masseuse" idea to the League of Merchant supporting the expansion, since they are the faction that has the least content in Golden Leaf now.

Anyway, that's enough of my random thoughts. I expect more tweaks, scenes and QoL changes in the next week as well, and hopefully I write something exciting for you all to look forward to. See you next monday! ^_^


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