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Boss Loot Interactive Magic Items for Foundry VTT

Stormforger

Weapon (quarterstaff), legendary (requires attunement by a sorcerer, warlock, druid or wizard)

“"Behold the power of the great storm!" the wizard shouted, as the orb on top of the staff began to swirl with a furious intensity. "Feel its wrath, and fear its might!" The air around crackled with raw energy, and the winds began to howl. Lightning bolts flew from the staff, crashing into the ground and sending shock waves through the air. The storm was coming, and no one could stand in its way.”

The Stormforger Staff is a majestic weapon, carved from a single piece of ancient, lightning-struck wood. The staff's surface is adorned with intricate engravings of swirling winds and bolts of lightning, and it is topped with a large, glowing orb made of pure crystal. The orb pulsates with energy, and it can be seen to contain miniature tempests within it. The staff is lightweight and it gives off a faint hum when held.

This staff is not made for melee attack but while you hold it, you gain a +2 bonus to range spell attack rolls.

The staff has 10 charges. It regains 1d4 + 2 expended charges after a long rest. If you expend the last charge, roll a d20. On a 20, the staff regains 2d4 + 2 charges.

Powers

While holding the staff, you can use an action to expend some of its charges to cast one of the following abilities from it, using your spell save DC and spellcasting ability modifier:

Tornado Takedown: Expending 2 charges allows the wielder to summon a tornado that travels to a creature within 60 feet. The creature must make a Dexterity saving throw, on a failed save it takes 1d6 bludgeoning damage and 2d6 lightning damage, and is Incapacitated until the end of your next turn. On a successful save it takes half as much damage and is not Incapacitated.

Aerial Ascension: Expending 5 charges allows the wielder to harness the power of the tempest, summoning a whirlwind beneath their feet and allowing them to fly for 10 minutes. The maximum altitude that can be reached while flying is 30 feet.

Thunderstorm of Misery: Expending 9 charges allows the wielder to unleash the full potential of the Stormbringer Staff, summoning a powerful storm that rages around them in a 50-foot radius for 1 minute. The storm creates dangerous terrain, making the ground slippery and filled with debris, making it difficult for creatures within the area of effect to move around. The howling winds, lightning strikes and heavy rain make it hard for creatures to see or hear, imposing disadvantage on any perception checks made while within the storm. The storm also unleashes bolts of lightning, forcing creatures within the affected area, to make a Dexterity saving throw. On a failed save they take 8d6 lightning damage, or half as much on a successful one.

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