SakeTami
x4fab
x4fab

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New features for tracks

Added a few new features for tracks, like animated objects or particle emitters. Tried to make the whole thing flexible (so, for example, it’s not a train in config, but an object moving along a certain mesh with a few other objects following, and then light, sound and smoke source are attached to that moving object; to make sound change pitch when train slows down, config binds a parameter of FMOD event with good old track condition bound to the speed of the whole thing). Thanks to Soyo for making the track. 

Attached a new build too, which is, like, a release candidate. If nothing will break, going to release it today (or tomorrow morning). Thank you all for the amazing support! 

New features for tracks

Comments

I'm trying to add sound to the animations of my track. But I can't do it. Could you make a tutorial about it? Thank you

Sorry, not yet, I’ll prepare documentation a bit later.

Ilja Jusupov aka x4fab

These are my tracks, I would like to be able to add some animation, do you have any edited tutorial? thanks https://www.facebook.com/pg/eliascranck/photos/?ref=page_internal

Does it crash? If so, could you please send me crash dump in DM?

Ilja Jusupov aka x4fab

thk

I am very interested in knowing the process of creating animated objects for my hillclimbs, such as windmills, exit chronometer, smoke from crashed cars, etc.

it doesn't work for me, will it have something to do with that I don't have content manager installed?

Oh, sure. Maybe you could send me some references in DM or in Discord or something, so I’d see what’s missing and how to get it working better?

Ilja Jusupov aka x4fab

Hi, My night version of Yas Marina Circuit, the hotel only is partly illuminated. Do you think it’s possible to make fully illuminated and also make it dynamic so it changes colour? - like in real life?

Calum McGregor

Will do in an hour and report, oculus mode for rift s. Thank you Ilja! Sorry, how should I do it could you tell me please? In CM that setting only goes up to 100% which also does nothing and in the ini I can change it manually to HORIZON_LOCK=1.0 ; Horizon lock; from 0 to 1, perc. but that also does not seem to be working sadly, sorry to say.

Max S

Thank you for the settings! Could you please try and edit that horizon lock value for VR to, let’s say, 300%, just to check if there would be any effect? That’s pretty strange. Do you use Oculus or OpenVR mode?

Ilja Jusupov aka x4fab

It sounds amazing that you will get a headset!! You will fall in love, it's simply unbelievable in VR! Thank you so very much for replying! Unfortunately its broken for me and everyone over at discord with VR sets, take lotus 125 to kunos highlands and it gets nauseating in 2 minutes flat :) but the G forces through the neck fx are just insanely realistic, such a shame the horizon lock hasn't been working for over a year now. It would be insane if you could look into it. Good G forces settings and the settings overall are here: https://imgur.com/a/tAtj3Qx Thank you very much Ilja!

Max S

Oh, smoke is broken for everybody, I added wind to smoke, with a bit of randomization too, and for some reason it turned out to be way too much, still trying to find a solution. As for Neck FX, could you please show me its settings? I just tested it, horizon lock seems to work fine here. Although I tested it connecting my phone as VR device in OpenVR mode, should buy proper VR soon, got a few ideas for it, might improve a few things :)

Ilja Jusupov aka x4fab

Right now for VR only smoke and neck fx are not working - new smoke blows to the front/side of the car, and in neck fx lock to horizon is broken sadly. Cant wait for proper interior reflections through second extra fx rendering pass, if possible at all of course. By far the best VR can offer right now, all thanks to you Ilja!

Max S

Pure genius at work. An honour to support you Ilja, just mesmerizing work. So far so good!!! Only tried nords at night, but it flickered wildly before. Will report with more results later on. Endless respect and gratitude

Max S

Oh, thanks for the report! Please try this build: https://mega.nz/#!3txzHY4L!kjl1T0RqlFJa3Q7ckX7mVYIOF6ERdfXGSxEPYV3ZKG0

Ilja Jusupov aka x4fab

Dear Ilja, genius work as always! Just to let you know. all the 34/35/36 builds after 1.33preview4 the track lights flicker at night (Im running VR but folks are having the same issue on 2D setups)

Max S

It just keeps getting better!

Zip Zap

Incredible stuff. Can't get the track to load on my side even though the preview2 seems to work fine, but oh well.

This is looking great buddy...I love this world building stuff you are doing...just racking my brain on which tracks would really benefit from this kinda thing

when we talked about moving things on a track, i didn't think you meant THAT MUCH xD you are not messing around aha

Oh no, please, let’s avoid hacks like that, I’ll add proper rain soon :D I think now I got most of what I will need, after learning particles, grass, working with track state (for light map or grass deformation). Should be doable

Ilja Jusupov aka x4fab

Thank you, fixing! Looks like it’s the same here

Ilja Jusupov aka x4fab

neat, prolly could use the particles as rain and also water on track as like a very heavy particle, also im still getting issues with this version of csp, im getting tiny spikes at like a rate of 3 spikes per second when playing online or with ai, its not there when turning off "Use custom emissive managment" in Car instruments

animated objects+particle emitters= rain on track

Josh Kerr

Wow is right! And I the video makes me laugh too. It's like a scene from a Salvidor Dali painting ;-)

xez

Wow! This is truly phenomenal.


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