SakeTami
eTIRUe
eTIRUe

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Crawling Lab Development_240512

We're testing a roguelike system.

We now have options for player characters to get stronger at the end of each round, but the results have been disastrous. ๐Ÿ˜ฑ

์šฐ๋ฆฌ๋Š” ๋กœ๊ทธ๋ผ์ดํฌ ์‹œ์Šคํ…œ์„ ํ…Œ์ŠคํŠธ ์ค‘์ž…๋‹ˆ๋‹ค.

์ด์   ๋ผ์šด๋“œ๋ฅผ ๋๋‚ผ ๋•Œ๋งˆ๋‹ค ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ๊ฐ€ ๊ฐ•ํ•ด์ง€๋Š” ์˜ต์…˜๋“ค์„ ์„ ํƒํ•  ์ˆ˜ ์žˆ์–ด์š”. ํ•˜์ง€๋งŒ ๊ฒฐ๊ณผ๋Š” ์ฒ˜์ฐธํ–ˆ์Šต๋‹ˆ๋‹ค. ๐Ÿ˜ฑ

Crawling Lab Development_240512

Comments

Just my thought, I still think there should be different cutscenes where you get defeated by different biodolls.

QQ QQ

I was relieved that it didn't seem to be a serious flaw or anything like that.

ๅ›ฃๅญๅธซๅŒ 


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