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Queen's Royalty - Implementing the base combat system

We are in the process of implementing the combat mechanics for Queen's Royalty.

We've modified it to the way the attack proceeds in the direction character face during a normal attack.

But we're struggling with the fact that it's not that fun in internal testing.

This is our first game with third-person combat on this scale, so We're feeling a lot of inadequacies.

We're trying to figure out how to make it fun.

ํ€ธ์ฆˆ ๋กœ์—ดํ‹ฐ์˜ ์ „ํˆฌ ๋ฐฉ์‹์„ ๊ตฌํ˜„ํ•˜๋Š” ์ค‘์ž…๋‹ˆ๋‹ค.

์ผ๋ฐ˜ ๊ณต๊ฒฉ ์‹œ ๋ฐ”๋ผ๋ณด๋Š” ๋ฐฉํ–ฅ์œผ๋กœ ๊ณต๊ฒฉ์ด ์ง„ํ–‰๋˜๋Š” ๋ฐฉ์‹์œผ๋กœ ์ˆ˜์ •ํ–ˆ๋‹ค๊ฐ€

๋‚ด๋ถ€ ํ…Œ์ŠคํŠธ์—์„œ ๊ทธ๋ ‡๊ฒŒ ์žฌ๋ฏธ๋ฅผ ๋ชป ๋А๊ปด์„œ ๊ณ ์ƒ์„ ์ข€ ํ•˜๊ณ  ์žˆ์–ด์š”.

์ด ์ •๋„ ๊ทœ๋ชจ์˜ 3์ธ์นญ ์ „ํˆฌ๊ฐ€ ๋“ค์–ด๊ฐ„ ๊ฒŒ์ž„์€ ์ฒ˜์Œ์ด๋ผ์„œ ๋ถ€์กฑํ•จ์„ ๋งŽ์ด ๋А๋ผ๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.

์–ด๋–ป๊ฒŒ๋“  ์žฌ๋ฐŒ๊ฒŒ ๋งŒ๋“ค๊ธฐ ์œ„ํ•ด ์• ์“ฐ๊ณ  ์žˆ์–ด์š”.

ใ‚ฏใ‚คใƒผใƒณใ‚บใƒญใ‚คใƒคใƒซใƒ†ใ‚ฃใฎๆˆฆ้—˜ๆ–นๆณ•ใ‚’ๅฎŸ่ฃ…ใ—ใฆใ„ใพใ™ใ€‚

ไธ€่ˆฌๆ”ปๆ’ƒๆ™‚ใซ่ฆ‹ใคใ‚ใ‚‹ๆ–นๅ‘ใซ้€ฒใ‚€ใ‚„ใ‚Šๆ–นใงไฟฎๆญฃใ—ใพใ—ใŸใŒใ€

ๅ†…้ƒจใƒ†ใ‚นใƒˆใงใชใ‹ใชใ‹ใ„ใ„่ฉ•ไพกใ‚’ใ‚‚ใ‚‰ใˆใšใซใ„ใพใ™ใ€‚

ใ“ใฎ่ฆๆจกใฎไธ‰ไบบ็งฐใƒใƒˆใƒซใฎใ‚ฒใƒผใƒ ใฏๅˆใ‚ใฆใชใฎใง่‹ฆๅŠดใ—ใฆใ„ใพใ™ใ€‚

ใชใ‚“ใจใ‹้ข็™ฝใใ™ใ‚‹ใŸใ‚้ ‘ๅผตใฃใฆใ„ใพใ™ใ€‚

Queen's Royalty - Implementing the base combat system

Comments

That's a good idea. Thank you.

seungyong kim

Spoiler. Seeing Seyoung's gameplay in Abyss School could be the starting point of your combat design. It was pretty good playing as her during that point despite being wacky at times but good fun. ๐Ÿ˜… You can try that gameplay design if it suits you. ๐Ÿ‘

RadRanger

Nothing is set in stone yet, because we're still tweaking the combat system to make it fun. ๐Ÿ˜‚๐Ÿ˜‚

seungyong kim

Because of the small scale of your games, I'm assuming this is a "endless waves" survival type of game? Kind of like Last Saintess?

JAD


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