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Modern Medicinal Alchemist: Starfinder 2e Research Field

PHARMACIST ALCHEMIST RESEARCH FIELD

You produce serums, technologically produced medicine that lack magical input.

Formulas Two common 1st-level alchemical serums or elixirs.

Field Benefit You are able to replicate magic through the power of science. Any elixir or potion you craft gains the serum trait instead of the elixir or potion trait. Creatures that consume one of your serums become invigorated; they gain a +2 status bonus to AC for 1 round.

Field Vials You infuse noxious chemicals into your vials that break down the biology of your targets rather than improve them. When you critically Strike a creature with your vial, they become Enfeebled and Clumsy until the start of your next turn.

Field Discovery (5th) Your medicine attempts to cure all ailments when consumed. When a creature consumes one of your serums, you attempt to counteract one disease or poison presently affecting them. The creature then becomes immune to this effect for 1 day.

Advanced Vials (11th) Your vials cause the creature’s molecular structure to melt and become unstable. Rather than splash damage, you can choose to deal persistent acid damage equal to the splash damage your vial would have done to the target of your versatile vial.

Greater Field Discovery (13th) Your medicine can cure even the supernatural. When a creature consumes one of your serums, you attempt to counteract one curse, disease or poison affecting the creature, or the clumsy, confused, paralyzed or petrified condition. The creature then becomes immune to this effect for 1 day.


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