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Werecreature Sorcerer: Lycanthrope Bloodline

Sorcerer: Lycanthrope Bloodline

The curse of the werecreature runs strong in your blood, congealing into a rare type of magic which you can release in controlled bursts of wild fury.

Spell List primal

Bloodline Skills Survival, Nature

Granted Spells cantrip: gouging claw, 1st: summon animal, 2nd: hidebound, 3rd: primal chorus, 4th: bloodspray curse, 5th: moon frenzy, 6th: blood feast, 7th:cosmic form (moon only; resembles werecreature), 8th: disappearance, 9th: unspeakable shadow


Bloodline Spells initial: werebeast’s fury, advanced: blood moon, greater: blood moon

Blood Magic Your body or your target’s body are empowered by the strength of the werecreature, granting a +1 status bonus to Fortitude saving throws and temporary Hit Points equal half the spell’s rank plus 1 for 1 round.


Werebeast’s Fury [one-action]
Focus 1

Uncommon Concentrate Morph Sorcerer

Duration 1 minute

You call upon your inner beast, allowing it to surge out of you. You assume a lesser werecreature form; you gain 2 plus your level temporary Hit Points and a weakness equal to your level to silver. While in this form, your spells that deal physical damage and don’t have a duration deal persistent bleed damage equal to this spell’s level to creatures that fail their save or that you made a successful spell attack roll against. However, whenever you are reduced to 0 Hit Points while in this form, your magic backfires; you are exposed to the Curse of the Werecreature, using your own spell level’s DC.


Special If you are a werecreature, you can choose to Change Shape to assume your hybrid shape as part of casting this spell.


Blood Moon [two-actions]
Focus 3

Uncommon Concentrate Manipulate Morph Sorcerer

Duration 1 minute

You create a miniature moon that sheds bright red light in a 20-foot radius (and dim light for the next 20 feet). Creatures with claw or jaws unarmed attacks become more monstrous and bestial in appearance. These creatures gain temporary Hit Points equal to the spells level when you Cast the Spell and their unarmed attacks that deal physical damage deal persistent bleed damage equal to this spells level on a successful Strike as long as they remain in the area. Melee spell attack rolls that deal physical damage, such as gouging claw, also apply this persistent bleed damage on a successful spell attack roll. 


Total Transformation [one-action]
Focus 5

Uncommon Concentrate Polymorph Sorcerer

Duration 1 minute

Your wereform explodes out in a terrible surge. You gain the effects of 5th-rank animal form. For the 1 round after you Cast this Spell, you gain the confused condition. 


Heightened (8th) Your battle form is Gargantuan and your attacks have 20-foot reach. You must have enough space to expand into or the spell is lost. You instead gain 35 temporary HP, AC = 24 + your level, attack modifier +24, damage bonus +12 and triple the number of damage dice, and Athletics +26. 


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