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Chair Implement

Chair Implement

To take a seat is to prepare. A mighty king sits upon a mighty throne as he gives his commands; an old beldame reclines on a humble stool as she reads your fortune. Chair implements embody a degree of separation and planning unknowable to those who remain standing. Chair implements are associated with the harrow suit of the star and the astrological signs of the patriarch and the mother.

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Initiate Benefit

The sitting position gives you a totally different perspective to the world. Your chair is a chair of Bulk L to you, but may weigh more to others. You gain the Take A Seat action.

Take A Seat [one-action]

Magical Thaumaturge

Your chair enhances the cognitive and physical abilities of those that would dare sit in it. You Interact to place your chair on the ground in a square within your reach. Your chair remains in this square until you Interact to pick up your chair, or to move it to another square within your reach. Creatures that sit in your chair gain the listed effects at the end of each round they remain sitting in the chair and gain the prone condition as long as they remain seated. Rounds sitting in the chair must be consecutive and Standing up from the chair immediately ends these effects and resets the rounds for that creature. Only one creature can occupy your chair at a time and after a creature has been seated in your chair for 5 rounds, it cannot be affected by your chair again for 10 minutes. You do not take penalties to your attack rolls from the prone condition while seated and you can still Stride while seated in your chair, but you can only move half your Speed as your chair moves on its own.

Round 1 The creature gains a +1 status bonus to Recall Knowledge checks and to saves against mental effects while seated.

Round 2 The creature gains the benefits of round 1 and can immediately remove one of the following conditions: clumsy, dazzled, enfeebled, fatigued, frightened, or stupefied. If the condition was caused by an ongoing spell or effect, you can immediately attempt a counteract check to remove the condition using half your level rounded up for the counteract level, and the counteract modifier is the standard modifier is equal to your Charisma modifier plus your class proficiency bonus. All other effects of a spell or effect remain in effect even if you successfully counteract the condition.

Round 3 The creature gains the benefits of round 1 as well as fast healing equal to half your level while seated (minimum 1).

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Adept Benefit (7th)

An unoccupied chair beckons to be occupied. You gain the Covet The Throne reaction.

Covet The Throne [reaction]

Magical Mental Thaumaturge

Trigger You or an ally Stand up from your Implement.

Requirements You are in a non trivial combat encounter.

The empty seat allures your enemies. Choose one creature who can see you. They must make a Will save against your class DC. In a combat encounter, they take a status penalty to this save for every round you or your ally remained seated since combat began up to a maximum of -2.

Critical Success The target is unaffected and immune for an hour.

Success The target is fascinated by your chair for 1 round.

Failure The target finds themselves wanting to sit on the empty chair. They become fascinated by the chair and are fatigued as long as they are fascinated. They can end these conditions by sitting on the chair, giving them the prone condition as long as they are seated. At the end of each round a creature is fascinated by your chair, they take mental damage equal to half your level on a basic Will save.

Critical Failure As a failure, but the target takes mental damage equal to your level, and the fascinated condition doesn’t end until they spend 1 round seated in the chair. While seated, they cannot Stand from your chair unless they make a Will save against your class DC. This effect has the incapacitation trait.

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Intensify Vulnerability (9th)

You, aided by your chair, pass menacing judgment, causing disadvantages of sitting in your chair to disappear. You and your allies are not treated as flat-footed to the target if it is from being seated in your chair and your allies no longer take penalties to their attack rolls from the prone condition against the target while seated.

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Paragon Benefit (17th)

The call of your seat empowers you, but tears down those unworthy of it. When you are seated in your chair, you gain resistance equal to half your level against mental, spirit and force damage. When you use Covet The Throne, the creature gains a weakness equal to half their level to these damage types as long as they are fascinated.


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