Hey everyone!
Here’s a new release of Kuwait Motor Town – it focuses on general polish and bug fixes, but more interestingly also adds two new layouts!
Important! Please delete (backup if you wish) any old Kuwait Motor Town files you may have, in order to avoid old files being left behind!
Download here:
https://drive.google.com/file/d/1XhxfifIPej-8Z0qGkSlYk6mjpnG4d8JY/view?usp=sharing
Changelog:
Removed deformable walls to prevent FPS drops when crashing.
Fixed track limits on all layouts, by setting the blue / green run off to not be a valid track surface.
Added new South layout:
Replay cameras
AI
VAO patch
Added new South Carousel layout:
Replay cameras
AI
VAO patch
Slight texture optimizations for improved FPS, particularly on the start/finish straight.
Fixed lights staying on in some areas during daylight.
Corrected materials for some runoff areas.
Cleaned up transitions between runoff areas.
Minor graphical adjustments.
Adjusted asphalt mesh at T2 on the South layout to smooth out a drop/bump.
I’ll be moving back onto Alaska Speeday now, so should have an substantial update for that soon!
Thanks again for your continued support.
Ty
Faisal Mobarak
2025-02-21 08:38:12 +0000 UTCTyrone - Racetracks & Models
2025-02-17 18:09:37 +0000 UTCAbdulrazaq Bohamdi
2025-02-17 18:08:54 +0000 UTCAbdulrazaq Bohamdi
2025-02-17 18:08:37 +0000 UTCTyrone - Racetracks & Models
2025-02-17 18:06:11 +0000 UTCAbdulrazaq Bohamdi
2025-02-17 17:45:45 +0000 UTCTyrone - Racetracks & Models
2025-02-17 17:44:56 +0000 UTCTyrone - Racetracks & Models
2025-02-17 17:44:36 +0000 UTCAbdulrazaq Bohamdi
2025-02-17 16:06:30 +0000 UTC