Further updates to Wild Horse.
Thanks to everyone for testing out the update, based on the feedback here's some more new changes.
We had some issues on the track where the pitlane and traffic systems wouldn’t co-operate, but a large thanks to @lux3y and @Breathe for helping me fix the issue through many many tests!
Download:
https://drive.google.com/file/d/1oiJZ5szLSqbkpi_vatYGwMPScTm30beP/view?usp=sharing
Thanks to other members of the the community for these additional updates.
Replay Cameras - @Shin956
Track Logo - @Fanapryde
Changes I have made:
New models in the pitlanes, better looking car models, smaller barriers
Removed 3D crowds, replaced with the graphics @kniker97 for the stand up crowds.
Removed the Chuckwalla mountains in the distance, replaced with the actual terrain.
Removed the old walls, replace with higher fidelity walls and wire fences.
Adjusted (lower) the frequency of some track decoration
Fixed some normal issues on the pitlane trucks
New VAO patch to accommodate the changes.
Fixed the animation and illumination on the ‘race wild horse’ sign
Added new white van models around the marshal posts
Repositioned some of the infield tyre barriers
Modified some collider locations to be more accurate to the visual meshes.
Fixed missing shadows on several objects
The newer objects have increased the filesize again, but it’s a worthwhile tradeoff in my opinion.
Thanks,
Tyrone