Hey everyone,
Here is the latest update on the Ozarks Raceway track. Your support and feedback have been invaluable, and I am excited to bring you a range of improvements and new features. Sorry it took so long to re-visit this one, but the list below shows a lot of work has been done!
There is a new layout now, the ‘inner’ track, to compliment the longer, ‘full’ layout. Please let me know what other layouts are required and I will be sure to add them now that everything is set up to allow track variations.
Download:
https://drive.google.com/file/d/14IcDnHsQNVjmFHHtr_2rUw49lyXAEt5K/view?usp=sharing
Here is everything else that is changed in this latest version:
Surface Noise: Added subtle surface ‘noise’ to the entire track, making it more realistic and less smooth.
Pit Spots: Increased from 20 to 40, accommodating more racers.
Track Skids/Tyre Marks: Removed old ones and added new skids for a fresher look.
Terrain Smoothing: Various areas have been smoothed for a better driving experience.
Rollercoaster Section: Reduced height and severity of the bumps for a smoother ride.
Uphill Section into T12: Smoothed out for a more seamless transition.
Added new tyremarks / skid textures.
Joins in T17, 18, 19 Complex: Smoothed.
Kerb Neatening: Improved kerb locations.
3D Spectators: Removed for performance optimization.
Dynamic 2D Crowds: Added in specific areas to bring the track to life.
Tyre Walls and Cones: Removed to allow for blank track variations in the future. (these models are now in the respective layouts instead)
Game Checkpoints: Repositioned to enable alternate track layouts.
3D Rubber Marbles: Added to give the track a more ‘used’ look.
Asphalt Textures: Updated to be more detailed (requires CSP).
Terrain Normal Texture: Enhanced to add more details.
Kerb Shaders: Updated for improved visuals.
Pitwall Normals: Now show light and shadows properly.
Metal Railings: Updated to behave more like a real metal surface visually.
3D Trees: Added around the track for a more immersive environment.
Inner Layout: Added with replay cams, AI, etc.
New Replay Cameras: For the full layout.
Thank you for your ongoing support and contributions. I hope you enjoy these updates as much as I enjoyed working on them. Your feedback is always welcome, so feel free to share your thoughts and experiences.
Ty
Franz Kummerspeck
2024-09-26 01:19:03 +0000 UTCSean Paul
2024-09-10 00:43:29 +0000 UTCAlex Yurevitch
2024-08-12 00:22:19 +0000 UTCG Herbert
2024-07-29 07:45:32 +0000 UTCAaron Mayfield
2024-07-28 16:07:17 +0000 UTC