A nice substantial update to a 'fan favourite' one of my original design tracks.
Silver City 66, based in Silver City, New Mexico.
This is a fictional historic track, featuring many elevation changes, and fun corner complexes.
Please let me know your thoughts :)
IMPORTANT! Delete the old track folder first, the update may not be compatable with some leftover files.
Download:
https://drive.google.com/file/d/117AbRCCNPo8_Q2IBMDNOswIo0g5YgGzX/view?usp=sharing
Silver City 66 – 31/05/2024 changelog.
Added new terrain .kn5 file which extends for many miles in every direction, adding the actual hills in the area, as surrounding detail for the track.
Added the new Pure groundfog config, so the dips of the track get really foggy, but the high points remain fog free.
Added the pure horizon shader to extend the view even further where the new 3D mountains do not cover. Overall the track feels way more suited in reality.
fixed the map in the UI files, works properly in game now.
Added collision to the hay bales on the pit exit, no more cutting the corner!
Added some track debris, leaves, rubber marbles etc.
Added lots of items in the pitlane for some added details.
Added lots more foliage
Removed the old crowd positions.
Added starting line paint positions
Added new crowd positions, updated kniker97 texture to be 1960s people (mostly)
Added surface texture / randomness, so it’s not ice smooth, especially important given the era the track is set in. Especially noticeable on DD wheels.
Upped start grid / pit slots to 40
New AI borders, for more aggressive AI laps, better racing maybe?
Added new terrain .kn5 file which extends for many miles in every direction, adding the actual hills in the area, as surrounding detail for the track.
Added the new Pure groundfog config, so the dips of the track get really foggy, but the high points remain fog free.
Added the pure horizon shader to extend the view even further where the new 3D mountains do not cover. Overall the track feels way more suited in reality.
fixed the map in the UI files, works properly in game now.
Added collision to the hay bales on the pit exit, no more cutting the corner!
Added some track debris, leaves, rubber marbles etc.
Added lots of items in the pitlane for some added details.
Added lots more foliage
Removed the old crowd positions.
Added starting line paint positions
Added new crowd positions, updated kniker97 texture to be 1960s people (mostly)
Added surface texture / randomness, so it’s not ice smooth, especially important given the era the track is set in. Especially noticeable on DD wheels.
Upped start grid / pit slots to 40
New AI borders, for more aggressive AI laps, better racing maybe?
BigThangBruceWayne
2024-06-09 05:40:21 +0000 UTCsso
2024-06-02 11:08:42 +0000 UTC