Hey all,
Some more important changes to Charleston Peak have been completed.
Please be sure to delete the old files before installing these ones.
Download here:
https://drive.google.com/file/d/1ZdJjb0seEzjcnMWNmgTYwWtUUbwoP6eg/view?usp=sharing
Exciting news, we're working with some pro drivers at Spring Mountain to create excellent AI files for the tracks. At the moment the AI are just me doing some laps, but in a future update the racing lines should be as close to the real track as possible!
As for what's new in this update, I've been busy, mainly concentrating on significant rework around track joins, but also:
Turn 4 significant ‘flattening’ of bumps. This moves the model slightly away from the data capture, but after much feedback about the T4 bumps, I feel this was the right decision.
Turn 5 smoothing
Turn 10,11 and 13 join reworked to fit the reference data better.
Added more of the residential houses, this completes the houses bordering Charleston Peak
Texture changes to marshal huts, they’re now painted grey
Texture change to the middle distant mountains, slightly darker tone, matched the rest of the environment much better
Reverse track layouts now have flipped LED flags, so they are visible from the direction of travel.
Added a wall along the south edge of the track, to replicate the architecture that exists in real life.
Thanks again, for all of the support :)
Ty