Hello there ;)
I wanted to wait to post uploading more stuff but I think it would be better to share some thoughts and some things I noticed when playing the mod or just checking what others say.

One of the things I don't like that much is that there are a lot of buxom slaves available from the start for the player too soon and too easy O.o I think they should require the subjugating whip or maybe a "high-level" Master.
One of the things I thought was that getting more cursed slaves should be a way to improve the player's ability to get regular buxom slaves. I think this could be a nice opportunity for that and may kind of limit the number of slaves the player can get at the beginning at least. I think just going to Embershard Mine and getting like 10 slaves + Yuriana just at the start of the game seems too much.
People would still be able to make every buxom wench a slave if they wanna with the whips/scrolls.

I also thought that capturing most Immersive Wenches and pretty much make people think that all tavern wenches were removed was a mistake. I think it would be better that some wenches stay as citizens/servers/barmaids and comment about what is happening like some just quitting being tavern wenches or others starting to be afraid of getting captured. I think what is missing is more "regular wenches" similar to Ethel commenting about what they think about wenches getting captured.
I think the perception of too many buxom wenches is mainly because most are found while trying to find Yuriana's mod captured wenches. I think mixing wenches with vanilla bodies, or even just regular female citizens would be helpful.
I also think just some immersive wenches should be buxom. I kind of liked all being buxom but I'm also would like them to feel more unique. I would like to balance that out since I think in the end most people will mainly use some and just drop others wherever.

Before adding an auction house it would be better to add a quick way to remove some wenches from the game if needed at least. Like selling them or maybe just telling them to escape Skyrim. I think also adding more Masters/Mistress could help. Pretty much the idea is to add more optional choices to the player and kind of change that perception of too many wenches.

Another thing I'm improving is the slave path of Yuriana. The initial idea was to make it so it works as a "skip" of the main quest and just get everyone quickly as a slave like Yuriana but I also would like to have its own options or "endings" related to this path.
I will try to set it to a point where it doesn't end abruptly feeling unfinished, maybe it could be connected to the main quest in some points if the player is a good master, we will see :P

Eventually maybe more wenches would have different paths like Ethel or Yuriana but It would be better to add more shared activities or radiant quests like making X wench walk around X city similar to how it is with Ethel. I think a few more repetitive activities would help the mod since using different wenches with different traits/characteristics may help making it not feel that repetitive since the wench could react in another way, same with NPCs depending on the city. I would like to start with the parades or making wenches dance.

Currently, I also would to finally deal with the issue of duplicated subjugated wenches which has been a problem for years at this point. I think the named subjugated wenches need to be recurrent enemies similar to how Salla works until they are captured.
I'm still not sure if they should be limited so after you get all of them you get no more subjugated wenches. maybe just spawning trained slaves could be enough. Maybe limiting them could make them more unique and after that just regular bandits with their skills spawn instead of them so as enemies they work as usual.
This is still something that I'm tweaking since I like being able to capture them randomly but it's what is actually the problem and causing to get duplicated ones. Making them a little more unique and memorable enemies could be more interesting.
Another thing that always had issues is the cards/shields quests. I'm also dealing with that.

Also tweaking and still working on more quests related to some wenches, adding voices, dialogues, auras and enabling other wenches to be able to follow the player like the beggars club ones. The mod has gotten really big adding immersive wenches and now is like working on 2 mods but I love finally being able to improve it as well :P
Another thing is that I will remove the changing-hair script. Since it is unreliable, it makes the mod feel buggy if trying to use it. It could also help performance-wise and it seems not that many people use it anyway. It would be better to just add wigs to the mod since I think they could be useful for other stuff.
The ETA of the next update is not that soon u.u, I'm doing some "trials and errors" to fix/improve some stuff and it's taking more time than usual. I may upload some wips, maybe as fixes/patches. Currently touching (and breaking) several stuff of the mod at the same time. I always preferred big updates so I hope you are a little patient :P
Thanks for your support, let me know what you think about what I mentioned. :)
Have a great weekend.

P.S: I will try to upload some alternative stories and/or patches soon. I don't think there will be ever an "overload" of Yuriana pics, more is always better in this case ;)

Sir mixolotl
2024-08-07 23:20:14 +0000 UTCKozuke Hajime
2024-08-06 23:44:16 +0000 UTCSir mixolotl
2024-08-05 00:40:45 +0000 UTCKozuke Hajime
2024-05-17 20:08:23 +0000 UTCRandolph T Schreck
2024-05-16 20:36:08 +0000 UTCKozuke Hajime
2024-05-03 20:44:10 +0000 UTCCarl
2024-05-02 15:28:38 +0000 UTCRHeinz1
2024-04-27 18:48:36 +0000 UTCKozuke Hajime
2024-04-26 21:30:25 +0000 UTCRHeinz1
2024-04-26 06:08:58 +0000 UTCKozuke Hajime
2024-04-20 00:48:32 +0000 UTCKozuke Hajime
2024-04-20 00:46:25 +0000 UTCKozuke Hajime
2024-04-20 00:45:30 +0000 UTCOwl
2024-04-19 21:08:06 +0000 UTCWaton Leproso
2024-04-19 15:50:57 +0000 UTCLonely Soul
2024-04-18 14:20:20 +0000 UTCMizuto
2024-04-17 14:52:03 +0000 UTCSteve Yang
2024-04-10 02:50:53 +0000 UTCJohn
2024-04-08 21:32:45 +0000 UTCEspen
2024-04-07 20:14:41 +0000 UTCKozuke Hajime
2024-04-06 04:28:07 +0000 UTCKozuke Hajime
2024-04-06 04:18:57 +0000 UTCKozuke Hajime
2024-04-06 04:15:30 +0000 UTCThePM
2024-04-06 00:32:47 +0000 UTCJonathan Cantres
2024-04-05 20:48:27 +0000 UTCIRay Gremory
2024-04-05 10:47:36 +0000 UTCAres
2024-04-05 09:55:57 +0000 UTCTENCHU AZUMA
2024-04-05 08:00:33 +0000 UTC