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KozukeHajime
KozukeHajime

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Buxom Slaves "overload", better slave path and tweaks :P

Hello there ;)

I wanted to wait to post uploading more stuff but I think it would be better to share some thoughts and some things I noticed when playing the mod or just checking what others say.

One of the things I don't like that much is that there are a lot of buxom slaves available from the start for the player too soon and too easy O.o I think they should require the subjugating whip or maybe a "high-level" Master.

One of the things I thought was that getting more cursed slaves should be a way to improve the player's ability to get regular buxom slaves. I think this could be a nice opportunity for that and may kind of limit the number of slaves the player can get at the beginning at least. I think just going to Embershard Mine and getting like 10 slaves + Yuriana just at the start of the game seems too much.

People would still be able to make every buxom wench a slave if they wanna with the whips/scrolls.

I also thought that capturing most Immersive Wenches and pretty much make people think that all tavern wenches were removed was a mistake. I think it would be better that some wenches stay as citizens/servers/barmaids and comment about what is happening like some just quitting being tavern wenches or others starting to be afraid of getting captured. I think what is missing is more "regular wenches" similar to Ethel commenting about what they think about wenches getting captured.

I think the perception of too many buxom wenches is mainly because most are found while trying to find Yuriana's mod captured wenches. I think mixing wenches with vanilla bodies, or even just regular female citizens would be helpful.

I also think just some immersive wenches should be buxom. I kind of liked all being buxom but I'm also would like them to feel more unique. I would like to balance that out since I think in the end most people will mainly use some and just drop others wherever.

Before adding an auction house it would be better to add a quick way to remove some wenches from the game if needed at least. Like selling them or maybe just telling them to escape Skyrim. I think also adding more Masters/Mistress could help. Pretty much the idea is to add more optional choices to the player and kind of change that perception of too many wenches.

Another thing I'm improving is the slave path of Yuriana. The initial idea was to make it so it works as a "skip" of the main quest and just get everyone quickly as a slave like Yuriana but I also would like to have its own options or "endings" related to this path.

I will try to set it to a point where it doesn't end abruptly feeling unfinished, maybe it could be connected to the main quest in some points if the player is a good master, we will see :P

Eventually maybe more wenches would have different paths like Ethel or Yuriana but It would be better to add more shared activities or radiant quests like making X wench walk around X city similar to how it is with Ethel. I think a few more repetitive activities would help the mod since using different wenches with different traits/characteristics may help making it not feel that repetitive since the wench could react in another way, same with NPCs depending on the city. I would like to start with the parades or making wenches dance.

Currently, I also would to finally deal with the issue of duplicated subjugated wenches which has been a problem for years at this point. I think the named subjugated wenches need to be recurrent enemies similar to how Salla works until they are captured.

I'm still not sure if they should be limited so after you get all of them you get no more subjugated wenches. maybe just spawning trained slaves could be enough. Maybe limiting them could make them more unique and after that just regular bandits with their skills spawn instead of them so as enemies they work as usual.

This is still something that I'm tweaking since I like being able to capture them randomly but it's what is actually the problem and causing to get duplicated ones. Making them a little more unique and memorable enemies could be more interesting.

Another thing that always had issues is the cards/shields quests. I'm also dealing with that.

Also tweaking and still working on more quests related to some wenches, adding voices, dialogues, auras and enabling other wenches to be able to follow the player like the beggars club ones. The mod has gotten really big adding immersive wenches and now is like working on 2 mods but I love finally being able to improve it as well :P

Another thing is that I will remove the changing-hair script. Since it is unreliable, it makes the mod feel buggy if trying to use it. It could also help performance-wise and it seems not that many people use it anyway. It would be better to just add wigs to the mod since I think they could be useful for other stuff.

The ETA of the next update is not that soon u.u, I'm doing some "trials and errors" to fix/improve some stuff and it's taking more time than usual. I may upload some wips, maybe as fixes/patches. Currently touching (and breaking) several stuff of the mod at the same time. I always preferred big updates so I hope you are a little patient :P

Thanks for your support, let me know what you think about what I mentioned. :)

Have a great weekend.

P.S: I will try to upload some alternative stories and/or patches soon. I don't think there will be ever an "overload" of Yuriana pics, more is always better in this case ;)

Buxom Slaves "overload", better slave path and tweaks :P

Comments

Ah, well hopefully something can come together in the future. I also recently started the beta, it is such a massive improvement from the Nexus file! Keep up the good work

Sir mixolotl

It was the idea before the ai voices.

Kozuke Hajime

have you thought about possible collaboration with other creators for voicing?

Sir mixolotl

Kind of something I have in mind :P

Kozuke Hajime

id love to see an added dialog much the same as when you first meet yuriana to have her have sex with the people of the warrens mabie even have her offer herself in exchange for the cards and key yulia asked you for. Could also have her begin whoring in the warrens if you ended her quest early. Could have arabella do the same.

Randolph T Schreck

Yeah I also think that the scrolls shouldn't be cheats but more a limited thing and the cheat would be to get more of them :P Im currently changing how the curse works so it's different if you get a cursed slave or just a regular one with other methods. Like you mentioned I think it needs some progression related to the cursed slaves. I think currently the player is getting slaves too fast lol. I think it should be a little more meaningful but not tedious. ;)

Kozuke Hajime

I'm enjoying the changes and the ability to subjugate the many captured wenches. I can appreciate a system that would make subjugation more difficult however I want to be sure the ability to enslave most of the wenches without cheats should be available because filling custom homes with wench slaves is fun. As is you can't enslave a wench you already released without cheat scrolls, the ability to enslave any wench following you would be nice especially if enslavement options won't be available early game. I think connecting to ability to subjugate to the progression of the slave curse and the main story would be a good idea

Carl

I absolutely love the idea of just giving them away to NPCs, you could even maybe implement that into an ending for Ethel’s quest, maybe you could just give her away to the beggar in Rorickstead and she could become his cow, finally giving a more attainable way to get that ending for her. My only other suggestion would be that maybe after a while we could steal or buy back the wenches we’ve given away; and if they were given to a beggar/drunk we could potentially find them at the auction house. You could even have dialogue like “I sold that wench so I could buy drink” or something along those lines.

RHeinz1

I assume in Paradise Halls any npc can be an owner right? At least in the mod I think it would be limited to specific npcs like named nobles or merchants for example. They could have their own routine around travelling Skyrim with their slaves. Other thing I thought is just giving away the wench to whoever you want but not all npcs should accept, like beggars/drunks will accept them without a doubt but others will just reject the offer since they dont want to deal with a "servant". Thats kind of the idea I have. I think what you mentioned about them having different pricing depending on their traits could work. Also Im planning for this to mainly work for the wenches in a more "unique" way I hope since other mods already take care of other npcs :P

Kozuke Hajime

The auction house has been a request of mine for a long time so I’m very glad you’re (presumably) in the planning phase for it. I also like the idea of selling the wenches to npcs or vendors around Skyrim. The mod “Paradise Halls” has a similar system, you walk up to an NPC and offer a slave to sell and based on training levels you get more gold, that could be a good way to gauge pricing on the wenches in your mod. Use the exhibitionism, touching, sex training levels to determine how much one would sell for)). I also think it would be more interesting to not have the sold wenches leave the game but instead have them follow their new owners around, again like paradise halls slaves. You could even add in degrading passive dialogue talking about how the NPC bought said wench and that they were either worth it or otherwise.

RHeinz1

Yeah, I thought the same after playing several times, it kind of feel too overwhelming lol. I also think improving the current wenches is the way to go. With Immersive Wenches there are more than enough wenches to work with at least for now :P

Kozuke Hajime

It's part of the idea :P I'm improving that route but not there yet though

Kozuke Hajime

I was thinking of adding wigs to kind of solve this. It's possible to add more hairstyles though.

Kozuke Hajime

I'm late to the party, but if you are going to remove the hair options , can I please make a request? Can you include an MCM option or something in the FOMOD that let's you choose the hairs you want? I personally liked the pigtail for yuriana and I never got to use it? Is that something you would be open to? Thanks as always for your hard work

Owl

quitando el hecho de jugar con una mano al mod de yuriana, la historia y jugabilidad es bastante divertido asi que espero con ansias la proxima actualizacion.

Waton Leproso

Thanks for your hard work Koz. Always looking forward to updates. Yurianna is an essential mod in all my playthrough. What do you think about a bad route where you corrupt the temple of Dibella and the Sybil of Dibella? Random idea that struck me.

Lonely Soul

Redownloaded Skyrim, modded ready, waiting for LordKoz release!

Mizuto

Love your work Koz, one of the few reasons I comeback to Skyrim despite breaking updates Bethes keeps doing. Yeah I thought your last big update had a bit too much random wenches here and there, maybe just keeping a few tavern wenches with your original creations would be the best idea. I would love if you could expand some quest lines of your original wenches like Jeanne, Hazel, or Kathary.

Steve Yang

some radiant quests based on your existing traits systems would be an absolutely massive change for the better and add so much for the mod. I dont know how hard it would be to implement though

John

I'd love more pics and stories, they add so much flavor to my playthroughs. Take your time with the update.

Espen

I guess it's not exactly about tricking them but I think some should react like Ethel, like wondering if they would be into being enslaved :P Yeah this is something I would like to add, at first it was more about having an "evil path" but I think it could go as you say and have a "good enough" slave path as well. Having Yuriana more willing to act as a slave should change how some stuff works ;) I definitely want to add more stuff to do with Yuriana in Riften. The npcs there also should react to her coming back ;) Funny with Ethel thats how it worked before so I guess I should make it a thing as well. I actually changed it to be simpler now but I agree that her giving it bit by bit could be a nice "alternative quest" for her. I have several ideas for her but since it was getting too much to do I had to limit the amount of options for her. In her case is more about adding those options bit by bit since I think she is in a good state comparing her to other wenches that need more stuff :P

Kozuke Hajime

1. Do you mean their tavern outfit? currently there are some variations, I'm not sure if I should add more custom outfits since the mod is already big. 2. This is also something I will do. ;) 3. Mmm I guess it depends on who gets them, I will keep that in mind since I think there should be more masters out there too.

Kozuke Hajime

Mmm I guess I could put back that option to remove the wenches, I disabled it mainly because I think there should have a better "job" like you mentioned it could be nice to add some of them as something else. I guess that could also be optional. Yeah with the subjugated wenches it was mainly about trying to capture generic ones but that is also the problem, I think it would be better that if people find a named one they know they can capture that one, and generic ones are just enemies that you can kill or just to tell them to go away.

Kozuke Hajime

Everything above! I like the idea of limited subjugated wenches, a handful of named, and the rest generic.

ThePM

Hey Koz, thanks for the update. About the too many wenches I agree that maybe of the tavern girls should not be enslaved and comment how some of the girls are captured but an option of perhaps tricking to be yours would be a nice touch for those who want them. The auction also could to lighten the load of wenches. As for The Slave Path like I said, perhaps having options of what kind of master during it could change it up from the normal path. Like I see the normal path being more a comrade relationship whereas the slave path could depend on what type of master we wish to be. Whether it be a having her as a slave wife where she allow to give in to her urges willingly or a abusive master treating her like a simple whore. Then maybe for now we could add speaking to the prisoner but instead of selling her we could get the certificate and go the prisoner and tell him to fuck off in which he tell us we will regret it and leave it at that cliffhanger at the moment Also perhaps there can be different options depending on the town or wench we have with us like for example we parade Ethel around the town and for Yuriana we could go to Riften and fuck her in the same inn the beggars had their way with her and tell them that this is as close as they'll get to touching Yuriana ever again. As for adding to Ethel I think adding an alternate path where we catch her behind the inn and stripping her should be there as well, where she's scared at first but then her kink makes her give in more and more until she give in wants to be our slave. Even just taking her after completing the potion quest would be nice as well.

Jonathan Cantres

Hey, thanks for the great mod and it looks like you have big plans for it.) I can only add a couple of wishes that I think might interest you. 1. Change the dress of the "rescued" girls, because they are all the same and it's a bit... confusing? After all, apart from the unique girls with their characters, the rest do not differ in anything at all. 2. Add some "bad endings", as was the case with one of the girls who fell to the cannibals in the mine. I think it will only increase the immersion and make you somehow care more about the fate of the heroines. 3. As an option - to use "sold" prostitutes as transport (just hitch them to a wagon that runs between cities), or make "parades" led by the NPC to see the fate of the sold heroines or those whom we let go, and they got into trouble again

IRay Gremory

Hello I personally like there is a ton of wenches in the game, but is true you can add some normal ones that aren't slave, and not only normal citizens, maybe a wench blacksmith or a wench alchemist working for a NPC would be fine. About dismishing the number of Wenches, maybe you can add a configuration menu like in old versions, so the user can chose to have few wenches, and let the online game options of "escape skyrim" only for those wenches you need for the story to advance. And about the subjugated wenches, maybe you can let us capture some, and let others be generic as enemies, that way we can avoid getting repeated ones. Also I love the idea of getting your time and effort to have more slaves at the beginning.

Ares

Hi, it's a pleasure to read the updates. Indeed, I think it's time to make better use of the whip element in the mod. I agree with everything that's been said. This would allow the player to make better use of the elements. to acquire slaves without too much difficulty. at the start of the game.

TENCHU AZUMA


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