Hello there :o
This is mainly a post to share some of the things I'm doing with the mod, some changes and other ideas ;)
*Buxom Wench Yuriana 1.5.2 (the beta :P)

Currently I fixed most of the issues related to the scenes, getting stuck in some quests and other reported minor issues.
The main thing that I'm tweaking is the slave dialogue options.
I noticed with all the feedback I got is that people are getting confused how it works so I will change it to be more simple. Also add a bandit book to explain it :P
The general idea of it is to unlock those options bit by bit depending on the wench and her traits. For now I want to set it mainly for Yuriana and a general one that works for all but I think some more custom options for each wench will be really cool to add depending on their quests/traits. Since this is also related to their quests it needs to work in a correct way.
It's a little more complicated than just setting some dialogues and conditions. I would like this to work for future wenches and also for potential "training events" so its not just about unlocking them with some dialogues but other things like making them walk naked like with Ethel for example. I would like it to be a good base to work on.
This is pretty much the main thing that needs to be working so I can say the version is stable enough.
Other than that people don't seem to have that many issues ;)
*Endings and consequences.

I really liked how it worked with Ethel so I wanted to try it with the whole mod and It seems people really liked it too :P
Currently some endings don't have that many consequences other than missing some quests/wenches but I think that should be ok too.
At first since people mentioned they like collecting wenches I was thinking to add more options to get some wenches back like re-buying them but I think that kind of makes the choice of some particular endings be less impactful. In case of Ethel or Yuriana I won't remove the current ways to get them back but I will most likely change them a little.
Currently I'm a little more focused on "bad/evil" endings since I think people prefer that :P but like I mentioned I don't want those similar paths to be "the same". "Good" endings obviously should be different.
So I will expand those paths/endings bit by bit and wench by wench too. I think this could be something really great ;)
*Subjugated/Captured Wenches.


So one of the things I liked in this update was adding more captured wenches. I think making them random was okay but making them unique would be better.
By saying unique I mean them having a name and have a specific face preset for them and also "unique" consequences related to them.
One of the "problems" with that is that it could be difficult to handle all of them but I think the ideal thing to do will be to leave that to the player so I was thinking on adding these options to them:
-Free them like it is now and get a simple reward (they will be removed from the game).
-Help them recover to go home and get a better reward (they will be removed from the
game).
-Help them and they become followers. They will stay where you tell them to stay.
-Capture them. Take them with you but they wont obey you until you get the requirements
to enslave them. (You can also free/sell them if you change your mind)
-Sell them to Belethor or other merchants. (available when you capture them) (they will be
removed from the game)
-Sell/Give them to a random npc (They will follow that npc) (limited to avoid issues)
-Enslave them. (I will add some conditions for that like crafting a collar for them and the
whip to subjugate them. Maybe some will surrender more easily depending on their traits.
-Parade them. This option is to get someone to parade them around skyrim after you
capture them. I think the choice to have wenches walking around skyrim and turn it into a
"buxom wench slave land" should be up to the player but I will add a limit to this
to keep the game "healthy".
***Add a way for them to escape: not sure yet with this one since it could be a little tricky but I think if you are not careful (like leaving them alone at an inn) they should be able to escape.
All the wenches will be unessential and killable by anything so you can lose some while fighting bandits if you are not careful and since they will be unique I hope that mistake will hurt a little more :P
*I may add some of these options to some of the current unique wenches too.
So what about the subjugated wenches?
I will add unique named wenches as part of a new wanted quest related to them. I think getting some random wenches was fine but I think having some objectives with better options will be better, They will have the same options as the captured wenches but since they were enemies it could be different how you handle them or at least you will feel these ones deserve your particular choice :P
By the way this is a future plan for another update but I wanted to share it since I think it would be really cool to add this kind of thing. Also maybe people have some other suggestions or comments about it ;)
*New wenches or improved wenches?

I think at this point all people agree that current wenches have a lot of things to be improved BUT I would like to add some new wenches too and thats why the Serana expansion is the ideal way to do it.
I think making a replacer to stablished npcs is a good way to get new wenches. There were some suggestions but I think a good way to handle this is with some polls so I will make one too about that with the suggested ones.
To be continued...
Well I have some other things to mention like a potential "wench dungeon" for the mod (I have what I need in the mod now), the animations used for dialogues, custom "furnitures" (aka pillories or similar things in cities/towns) dancing for npcs, spectators and scenes with other npcs.
Outfit system and handling armors, shackles/bound animations, etc. I will leave that for another post :P
Thanks for reading and supporting the mod!
Take care and have a nice week! :D

Kozuke Hajime
2022-03-16 06:55:08 +0000 UTCWarsun
2022-03-15 16:56:42 +0000 UTCKozuke Hajime
2022-03-15 06:23:27 +0000 UTCLordSpudTheMighty
2022-03-13 15:57:02 +0000 UTC