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KozukeHajime
KozukeHajime

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The plan >:) (part 3)

Hello there :o

This is mainly a post to share some of the things I'm doing with the mod, some changes and other ideas ;)

*Buxom Wench Yuriana 1.5.2 (the beta :P)

Currently I fixed most of the issues related to the scenes, getting stuck in some quests and other reported minor issues.

The main thing that I'm tweaking is the slave dialogue options.
I noticed with all the feedback I got is that people are getting confused how it works so I will change it to be more simple. Also add a bandit book to explain it :P

The general idea of it is to unlock those options bit by bit depending on the wench and her traits. For now I want to set it mainly for Yuriana and a general one that works for all but I think some more custom options for each wench will be really cool to add depending on their quests/traits. Since this is also related to their quests it needs to work in a correct way.

It's a little more complicated than just setting some dialogues and conditions. I would like this to work for future wenches and also for potential "training events" so its not just about unlocking them with some dialogues but other things like making them walk naked like with Ethel for example. I would like it to be a good base to work on.


This is pretty much the main thing that needs to be working so I can say the version is stable enough.

Other than that people don't seem to have that many issues ;)


*Endings and consequences.

I really liked how it worked with Ethel so I wanted to try it with the whole mod and It seems people really liked it too :P

Currently some endings don't have that many consequences other than missing some quests/wenches but I think that should be ok too.

At first since people mentioned they like collecting wenches I was thinking to add more options to get some wenches back like re-buying them but I think that kind of makes the choice of some particular endings be less impactful. In case of Ethel or Yuriana I won't remove the current ways to get them back but I will most likely change them a little.

Currently I'm a little more focused on "bad/evil" endings since I think people prefer that :P but like I mentioned I don't want those similar paths to be "the same". "Good" endings obviously should be different.

So I will expand those paths/endings bit by bit and wench by wench too. I think this could be something really great ;)


*Subjugated/Captured Wenches.

So one of the things I liked in this update was adding more captured wenches. I think making them random was okay but making them unique would be better.

By saying unique I mean them having a name and have a specific face preset for them and also "unique" consequences related to them.
One of the "problems" with that is that it could be difficult to handle all of them but I think the ideal thing to do will be to leave that to the player so I was thinking on adding these options to them:

-Free them like it is now and get a simple reward (they will be removed from the game).
-Help them recover to go home and get a better reward (they will be removed from the
game).
-Help them and they become followers. They will stay where you tell them to stay.
-Capture them. Take them with you but they wont obey you until you get the requirements
 to enslave them. (You can also free/sell them if you change your mind)
-Sell them to Belethor or other merchants. (available when you capture them) (they will be
 removed from the game)
-Sell/Give them to a random npc (They will follow that npc) (limited to avoid issues)
-Enslave them. (I will add some conditions for that like crafting a collar for them and the
 whip to subjugate them. Maybe some will surrender more easily depending on their traits.
-Parade them. This option is to get someone to parade them around skyrim after you
 capture them. I think the choice to have wenches walking around skyrim and turn it into a
 "buxom wench slave land" should be up to the player but I will add a limit to this
to keep the game "healthy".
***Add a way for them to escape: not sure yet with this one since it could be a little tricky but I think if you are not careful (like leaving them alone at an inn) they should be able to escape.

All the wenches will be unessential and killable by anything so you can lose some while fighting bandits if you are not careful and since they will be unique I hope that mistake will hurt a little more :P

*I may add some of these options to some of the current unique wenches too.

So what about the subjugated wenches?

I will add unique named wenches as part of a new wanted quest related to them. I think getting some random wenches was fine but I think having some objectives with better options will be better, They will have the same options as the captured wenches but since they were enemies it could be different how you handle them or at least you will feel these ones deserve your particular choice :P

By the way this is a future plan for another update but I wanted to share it since I think it would be really cool to add this kind of thing. Also maybe people have some other suggestions or comments about it ;)


*New wenches or improved wenches?

I think at this point all people agree that current wenches have a lot of things to be improved BUT I would like to add some new wenches too and thats why the Serana expansion is the ideal way to do it.

I think making a replacer to stablished npcs is a good way to get new wenches. There were some suggestions but I think a good way to handle this is with some polls so I will make one too about that with the suggested ones.


To be continued...

Well I have some other things to mention like a potential "wench dungeon" for the mod (I have what I need in the mod now), the animations used for dialogues, custom "furnitures" (aka pillories or similar things in cities/towns) dancing for npcs, spectators and scenes with other npcs.
Outfit system and handling armors, shackles/bound animations, etc. I will leave that for another post :P

Thanks for reading and supporting the mod!
Take care and have a nice week! :D

The plan >:) (part 3)

Comments

1. I actually thought that returning back again to report was annoying but its kind of needed so the quest makes more sense lol but I was thinking Raca or the bartender there could sell a card to teleport you to the beggars club so that could solve that issue since you can just use that, it could also be a nice thing to add. I like that Sanbri is paraded in several places but I think you are right since she its related to the quest and it could be annoying to track her. I think I will probably change that so she just walks around falkreath during the quest at least. I guess I need to change that part :P Well like you mentioned maybe its something else blocking it since I didn't even touch the outfit, the condition of the dialogue for the falkreath guard just checks if you are wearing the helmet and the armor, nothing else.

Kozuke Hajime

OK a few problems with Buxom Wench Yuriana 1.5.1 or 2 i don't know for sure. I am playing a Redgard female Yes i am a man an i do that some times just for voice acting. Anyway. I am stuck on a part where you need someone to pretend to pretend to be a seduced wench to free the captured Wench from the Falkreath Guards. Normally i would just kill them. But this would break the quest. So this part you should do a few things. 1. I should not have to go ALLLLLLLLLLLLLLLLL The way back to Riften to get a counter response. A few crashes later. i get back there an find the guard are wandering around Riverwood. ??? Why are they wandering around Riverwood? Well we have a problem here as well. When i tried to put on a guard uniform i cant put on the helm Some other mod prevented it or something blocked it. Because now i cant take off the armor. Was this related to any other quest because i cant take it off now.( ͡ಥ ͜ʖ ͡ಥ)

Warsun

At some point you can but you still have to continue with the quest.

Kozuke Hajime

OH, forgot to ask this, Why can't I bribe the jarl of falkreath to get sanbri? ( I think its sanbri) He is corrupt and greedy as shit, he would totally be game for selling a prisoner.

LordSpudTheMighty


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