SakeTami
KozukeHajime
KozukeHajime

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Immersive Yuriana :P

Hello there ;)

Lately I was mainly checking a lot of zaz "furnitures" that I could add to the mod and setting them and I'm kind of surprised how well it goes with the mod.


Before, I thought people could just use the animations or place the furnitures if they need them and it was enough to just place the wenches with her hands tied behind their back.

But now that I added several animations/"furnitures" as part of the mod I think it really improves it. I guess this is what immersion is about lol :P

At first I just added some pillories to kind of imply Yuriana used them and some other messages related to them but turning the mine into a place where you can find more enslaved wenches looks really well.

These extra wenches are just random like the subjugated wenches. their main purpose is to be part of the "scenery". They are not named but you can actually "save" them. If you are familiar with metal slug prisoners the idea behind them will be like that. Once you rescue them they will just give you some random reward and run away. You can also leave them there if you wanna, they are killable too so they may die while you fight bandits but they will be respawnmeable too. They won't be related to any quest, like I mentioned they are there for immersion :P

Obviously Im not going to add all zaz animations since that is way too much. Several are similar or use like a bunch of different texture options. For example zaz animations has like 25+ animations related to hands being tied. Checking all I can add like 8 that you can say are different enough, the idea is to add variety without making the mod heavy.

The animations will also be related to the training options for them. Making them part of quests and/or other interactions is what really turn those animations into something more "interesting" instead of just adding them with the console or something like that.

Finding the wenches in several different situations is also something to improve. all just waiting stanting and tied is kind of meh I guess lol
I could also add some dialogues related to how they were imprisoned or even related them to their story.

I was also thinking that some wenches may have some "traits" related to them too like some may like to use a particular pillory and comment about it :P since the items are part of the mod I'm more free to use/tweak them in several ways instead of just using zaz as a master.
Personally I prefer if the mod do its own thing by its own.

Luckily places like the bandit dungeons are not really heavyly edited by several mods so I can change them a lot if needed. In case of cities or towns I will think about it since in that case it can create a lot of conflicts. Maybe just making the wenches walk around cities/towns using custom animations is enough since the issues are mainly related to adding "furnitures" like a pillory for example. I would like to add some more "outdoor" ways to display the wenches though.

So thats the plan. I will add this for the next update while I finish other things too ;)

Let me know what you think about it or if you have other suggestions. ;)

Immersive Yuriana :P

Comments

Several of them are used for a vanilla radiant quest to rescue someone but since it doesn't really trigger that much they are not really used imo. "Just like the cards that were in the mod before as just something to do not that you have to do it." Yup those kind of "miscelaneous objectives" need to follow that idea ;)

Kozuke Hajime

glad mentioned this in discord lol. I like the ideas from this :) like you said, a lot of the dungeons have jails with no real functions to them at so it would be great to save some wenches or just random prisoners. Just like the cards that were in the mod before as just something to do not that you have to do it. maybe add some dwarver wenches that have the machines working for them too :). Just from the content in your mod adds seems like a game it self rather than a mod :D

Nes27

Great stuff as always if you ask me. The fewer master requirements the better. Looking forward to the update.

ShadBoiXD


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