SakeTami
KozukeHajime
KozukeHajime

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The plan >:) (part 1)


Hello this is mainly a post to share some of the things I'm doing with the mod, some changes and ideas so it may be a long one :D


Buxom Wench Yuriana

When I initially made the mod, the idea was to just add a simple standalone follower using the wench body. I pretty much just added the rescue step to get Yuriana from the mine so its not just "go to inn X and get the follower" kind of thing.

People liked her :) but as you can see in this comment I considered the mod finished and I actually wasn't planning on adding anything else to it.

That aged "well" lol so I added more captured wenches who pretty much follow Yuriana's initial idea of "go to x place to rescue x wench". After that I started checking how to make more quests and pretty much kept updating the mod to make/add Yuriana's story and add several wenches too.

Why am I mentioning this? well mainly to show that the mod wasn't made to have a good base to work on it, so the plan now is to add a good base for future updates too.


-CLEANING.

The mod needs it and its one of the main things I'm doing, there are several dialogues or things that dont really work in a good way and they can be improved also some things are kind of useless now like the armor dialogue to remove some parts of Yuriana's armor. Some things like the changing hairstyle don't work correctly (already fixed that though :P) and the mod files are not organized in a good way.

Overall it needs cleaning so other/new things work in a better way. It will also help me improve the mod with what I have in mind.
 
-MCM

This pretty much goes in hand with the cleaning. I think the mod at this point is even bigger than my other mods and it doesnt have a MCM. Like I mentioned I didn't think it was needed lol but it will be better with one so people can tweak the mod however they want and since I'm adding several systems that may need some tweaks this will help a lot to keep the mod clean and working correctly in the long run.



-THE ESSENCE OF THE MOD:


-Identity crisis.

When I started to add the old "note cards" and some quests I kind of established some "rules" for myself related to the mod. The idea was to make a kinky mod with some "funny" dialogues related to nudity and the wenches. I didn't want the mod to be too "explicit" and mainly focus on showing naked chained wenches :P nothing sexual and just let the user of the mod decide what to do with the wenches.

In the last update I added cards like this one:

Which is one of my favorites to be honest :P but there is no real story or something to tell about it related to the mod or Yuriana. Its just a nice pic.

I think that adding those kind of images without context or some explanation is bad, also trying to explain or add a story to a random image just because is nice may be bad too lol.

For example the images in the posters can show you what happened to those wenches before saving them, you can see they need help so in a way it encorauges you to save that wench. Putting a wench being bukkaked surrounded by bandits with an ahegao face in a poster may be a good pic to see but I don't think it will be the same lol.

I think it would be better if the "main" images related to the mod are focused on the wench stories, cards with sex scenes should be used to kind of tell something about a wench instead of just be there to show a random dude having sex with her.

I will still add those images but in a different way which I will talk in a different section.


-The good, the bad and the kinky.

One of the ideas of the mod was to add another route were the player enslaved the wenches so they act more like slaves, you can see how it works with Shavanne and Khythaela and the idea was to improve that and add similar options to how submit or pahe handles that.


But I think it could be handle in a better way in the mod that goes with the initial idea of "rescuing wenches in distress":

Adding the condition that for the player to save them they need to accept the player as their new master.

To kind of make a quick explanation on what I'm changing in the story is that the bandits cursed the wenches with the "subjugate wench spell" and used an enchanted collar that forces its user to be bound to a master. the mainly purpose of the collar for the bandits is to prevent a captured wench from escaping, pretty much make a wench be the follower of her master, it cant force the user to follow all orders like having sex. So the objective of the bandits is to train the wenches and make them obedient slaves to their future masters.

In the case of the player: since he cant remove the curse of the "subjugate wench spell" he needs to get a collar from a bandit slaver and claim a wench as his slave with it to save her. Obviously most wenches won't like it but they will understand is needed so they can be saved.

After that they will follow you or you can tell them to stay in some place. They will still be cursed by the spell so they will be labeled as your slave. After that you can use them as followers cursed as slaves or change/improve how they work as slaves.


-Kinky wenches.

One of the themes related to the mod is that several of the wenches have some kinks. For example Yuriana is an exhibisionist and likes to show her naked body, she wont openly said it but she will hint it.

After you rescue the wenches is up to the player to gain wenches trust so they can be more open to the player about their kinks. For example if you gain Yuriana's trust she will get naked if you ask her but if you ask the same to Delilah she will refuse.
How do you gain trust? quests and dialogues. (I will talk about it in another section)

It also depends on the wench, some wenches will have different personalities or traits related to them which they will work as dialogue "checks" for some orders you are giving them as slaves, so they can refuse to do some things as slaves. Their enchanted slave collar just makes them follow you but they don't have to accept every order. It also helps making wenches more unique and different since they will react in different ways depending on their traits

So in the end its a more consensual slave/master relationship.

I'm still thinking if I should add the option for them to escape if you keep telling them to do things they don't accept. It may be unnecesary.

 
TRAITS

These are some of the traits I have in mind.

-Slut (willing to have sex with other npcs easily)

-Prude (wont do kinky stuff)

-Exhibisionist (will get naked easily)

-Rebel (cant be totally submissive)

-Loyal (cant have sex with other npcs) 

-Dibella follower (enables dibella follower options, can be prostitute if convinced)

-Prostitute (enables prostitute options)

-Former prostitute (was a prostitute)

-Cursedslave (Cursed by the subjugate wench spell) 

-Slave (enables slave options)

-Nosquire (cant be squire)

-Obedient (always follow orders)

-Virgin (harder to pass some dialogue checks )

-Cumlover (easier to accept oral sex)

-Naive (easier to pass some dialogue checks )

-Cunning (harder to pass some dialogue checks ) 

-Crazy (easier/harder to pass some dialogue checks )

-Cannibal  (easier/harder to pass some dialogue checks) 

-Masochist (easier to start punishment)

-Delicate (no punishment)

-Hatefulwench (easier/harder to pass some dialogue checks, cant be prostitute or dibella follower)

-Golddigger (easier to accept checks when paid)

Different traits will determine some options available for the wenches or block others to reflect wenches personality or state, for example:

Yuriana:   -Slave  -Cursedslave  -Exhibisionist  - Dibella follower   -Naive

Ashra:  -Hatefulwench  -Nosquire  -Rebel  - Cunning

Delilah:  -Slave  -Cursedslave  -Rebel  -Nosquire  -Loyal

Cathryne:  -Slave  -Slut  -Masochist  -Cumlover


Depending on player actions some wenches may get different traits, for example you can convince a dibella follower to become a prostitute but she wont be ok with it at first until she does it several times and gains the slut trait. A slut wench can be convinced to be a prostitute from the start and she will be fine with it and more open to do other things.

They can also lose traits for example you can convince Yuriana to stop being a Dibella follower so she will get the loyal trait but you can only do that if she wasnt convinced to be a prostitute.
Or you can turn a prostitute into a Dibella follower and then tell her to stop being a prostitute.

Some traits may have also a specific aura for them like +5 speech for the player if a dibella follower is near.


To be continued... :P

Ok so I still need to mention other things and the post is getting really long so I better make another or several parts of this that will include:

-Wench auras.

-Dialogues and options.

-Quests. 

-Enemies and difficulty of the mod. 

-Follower/Slave/Squire systems.

-Outfits/Armors, physics and bodyslide.

-Rescuing/capturing subjugated wenches.

-The wench brothel and future wench dungeon.

-Cheating, quests skips and enabling things/options disabled by default.

-Adding new wenches. (quantity and quality) 

-Compatibility with other mods. (sexlab, flowergirls, etc)

-Skyrim LE, SE and maybe DE? (Definitive Edition :P) 

-Immersive Wenches and its expansions.

-Public executions mod.

-Side stuff I wanna do (visual novel or other things not related to skyrim but related to wenches :P)

-Suggestions.

Maybe you have a question about something I didn't mention, so feel free to ask so I can respond or include that in another post ;)


Thanks for reading and have a nice week. :D


P.D: I updated the tiers to include the merch, still working on its images and descriptions but they work, let me know if you have any questions or suggestions related to that ;)

The plan >:)              (part 1)

Comments

Indeed. Lots of possebilities. The fight between Ashra and Surpay(Bandit boss) will be quite interesting too.

William Zhuang

Hopefully we here something about the Deadly Wenches Bandit Clan and what happened to them. Maybe Ashra got the book because it had something to do with the Bandit Wenches. Maybe shes trying to make a Guild for wenches looking for a safe haven againt slavers. Maybe Ashra is still kind of a bandit and shes just trying to bring her old frineds back from the dead. Maybe she is bad and shes just a Bandit Wench trying to use you to bring her fellow bandits back. Than she turns against you and you have to fight her and all the Bandit Wenches she has revived or brought back. Idk man so many possabilities. I cant wait to find out.

SilentGod

Another idea regarding these comments by you "Which is one of my favorites to be honest :P but there is no real story or something to tell about it related to the mod or Yuriana. Its just a nice pic." I think you should mix this idea with your visual novels idea. Create cards with pics from your visual novels and pics from other stories like Defiant Prey with a second page or watermark in one corner that points people to your patreon or wherever you intend to post your stories. Your best advertisement is the people who use your mods. Give them something sexy to entice them into supporting the Wenches on all platforms.

Otherwords

You can remove the .nif files in this folder meshes\actors\character\yurianawench\posters and the posters will be invisible since there are no .nifs and if you want them you can put them back. Doing it with the MCM will be too much since you can just remove the files lol. I wonder if a patch so the posters are invisible can be an option, I was thinking on making optional SFW posters and cards like just a pic of the face of the wenches. Not sure what would be the best option for people that kind of wanna disable the posters, what do you think?

Kozuke Hajime

I'd love to see more of the scattered prison cells used to introduce us to wenches. Rescuing Yuriana that first time actually made Embershard Mine fun rather than just another generic dungeon. An MCM menu option to toggle off posters would be great too. I like collecting them, but there were times when I would play a different character that I thought it would be nice to have the option. It hasn't been in my load order for a bit, waiting on the next version, so if it is already there please disregard my ramblings ; )

Otherwords

Thats is also something in mind since Falmers are kind of another type of slavers ;)

Kozuke Hajime

Isnt there a mod for that? I want to add more about the "Chaurus wenches" but not sure about implanting eggs lol

Kozuke Hajime

When checking pahe or other enslaving mods that was pretty much like a betray/evil option, if I add that it would be pretty much like how it is with those mods, thats why I think it would be better to add other options. Like I mentioned I wanna add that but in another way more like pervy than evil :P

Kozuke Hajime

Make it Possible to rescue wenches from the Falmer. :p

SilentGod

You should make it a dialog option to turn them into a Charus Wench but in order for that to happen you need to implant a Charus egg into them. maybe you can make an entire animation of you putting the egg into them.

SilentGod

You should try and give the player the ability to turn wenches into charus wenches. And or give the player the Option to betrey and enslave Yuriana in later quests give him the option to be good or evil.

SilentGod

It is and I actually did experiment with it with Yuriana before lol thats why I think its better if its a thing that involves all wenches since making it work for one then add another and so on will be too much. The traits are pretty much the conditions that will control the dialogues branchs, also when that is established it will be better for new wenches since it will be a matter of setting traits for them. ;)

Kozuke Hajime

It's a great idea. But it also means a huge amount of work, and it would be too ambitious to add these ideas to all the wench. Maybe it would be safer to experiment with one or two wench and then expand

Raven

Thank you for the detailed info on how you will go on with Yuriana :) really appreciating that and looking forward to all the changes. keep up the good work ;D

Ghesis

This all sounds awesome, can't wait!


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