SakeTami
AfterHoursTiedUp
AfterHoursTiedUp

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The Game is Live!!!!!

It's finally live everyone! Making a fully voice acted game brought a lot more problems than I anticipated. But the bulk of the delay was on the publishing platforms.

I had major issues with both Itch and Steam, and I've been trying to solve them for the past few days but with no success. That is why, for the foreseeable future, I decided to sell the game here! You can find it in the shop section of the page!

https://www.patreon.com/posts/after-hours-all-134546518?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Thank you for all the support throughout the whole journey! Hope you really enjoy the game!

If you have any feedback, bug reports, or anything really, don't hesitate to leave a comment or message me directly!

I got to get some sleep now, I've been completely sleep deprived these last couple of days trying to get this running. I will reply to everything once I wake up.

Love you all!

Comments

Hey! I did a giveaway for loyal Patreon supporters but it was only for a certain number of copies, and those have already been sent. So yeah, supporters still have to buy the game.

AfterHours AllTiedUp

Thanks for the review! I am planning to make a post in a few days, once I've gathered a lot of opinions, and there I will address everything you guys mention! For now, thanks for playing! I will discuss every point in detail on my upcoming post ^^

AfterHours AllTiedUp

Do I still have to buy it? Is there a way to get a copy for free as a Patreon supporter?

Noviy Imya

This is my review of the game. The game is fully voice acted, and I mean fully voice acted for both main characters, and not just voice acted here and there and said to be "fully" voice acted. I have had that happen in the past where they will add voice for important lines, and actions and then have voiceless text for most of the game and list it as fully voice acted. When I first bought it, I was shocked by the size of the game. It was 195 MB, and for a point of reference, the demo was 178 MB. Note that some video files are around 1 GB for a point of reference. From what I can tell the game is a little longer than the demo and differs from the demo by only having one main choice and one sub choice, based on which main choice you go with. In the demo the only outcome of the choice was move the story forward, or bad end your story there. So, I think that this was the better option. There is more characterization for both main female characters, then the demo. Now the story feels like a single chapter of a story. In fact, it feels as long as Lovenapper Alpha 1, and that may be a problem. Lovenapper is the same length, but when it is done you can date up to 7 different girls. Now we don't know the price of the final game and you can only date 1 girl right now, but Didgames largest game Didnapper 2 goes for around $20 when it is not on sale. Now I did tell them that their game felt to fast, and there for too short. So, it may be me when I say that this game does feel short. But the thing that shock me most is that the demo was not used to increase the length of the game. You could have had used demo as the start of the game. Kaitlyn kidnapped awakens her sexual needs, which leads to her being fired by Vanessa just like in this game. Then everything else that happened could still happen, like Kaitlyn kidnapping Vanessa and all. This would have almost doubled the length of the game. And there was nothing wrong with the demo as it had all the art and voice acting in it already. There were some soft bugs, though. At one point the text went below the screen of the game for me, other time the music was loud and drown out the voice acting. I suggest in the future that the music be set at 80% by default to counter that. But the biggest one is the "boss" is used for both a character that we found out to be a dominatrix that ties up Kaitlyn and also for an employee that can free or keep Venessa. The first one should have just been called dominatrix and the second one should have been called employee. After playing the game, I think the future of After Hours: All Tied Up should be to make the game longer, as it may be seen as a lesser version of Lovenapper in the future.

Andrew Nelson


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