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sxela
sxela

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Stable WarpFusion v0.24 - FreeU, inpaint-softedge, temporal-depth experimental controlnets

Changelog:

6.10.2023, v0.24.1:

14.10.2023, v0.24.2:

14.10.2023, v0.24.3:

16.10.2023, v0.24.5:

20.10.2023, v0.24.6:

1.12.2023


FreeU

GUI - misc - apply_freeu_after_control, do_freeunet

This hack lowers the effect of stablediffusion unet residual skip-connections, prioritizing the core concepts in the image over low-frequency details. As you can see in the video, with FreeU on the image seems less cluttered, but still has enough high-frequency details. apply_freeu_after_control applies the hack after getting input from controlnets, which for me was producing a bit worse results.

Inpaint-softedge controlnet

I've experimented with mixed-input controlnets. This works the same way inpaint controlnet does + it uses softedge input for the inpainted area, so it relies not only on the masked area surroundings, but also on softedge filter output for the masked area, which gives a little more control.

Temporal-depth controlnet

This one takes previous frame + current frame depth + next frame depth as its inputs

Those controlnets are experimental, and you can try replacing some controlnet pairs with them, like replace depth with temporal-depth, or replace inpaint with inpaint-softedge

Local install guide:
https://github.com/Sxela/WarpFusion/blob/main/README.md

Guides made by users:

YouTube playlist with settings:
https://www.youtube.com/watch?v=wvvcWm4Snmc&list=PL2cEnissQhlCUgjnGrdvYMwUaDkGemLGq

For tech support and other questions please join our discord server:
https://discord.gg/YrpJRgVcax

Discord is the preferred method because it is nearly impossible to provide any decent help or tech support via Patreon due to its limited text formatting and inability to add screenshots or videos to comments or DMs.
Error reports in comments will be deleted and reposted in Discord.

Stable WarpFusion v0.24 - FreeU, inpaint-softedge, temporal-depth experimental controlnets

Comments

0.20+ do

Warpfusion

If you're getting xformers error on colab about cuda version mismatch: Google colab env has been updated (their cuda version was bumped from 11.8 to 12.1), so we need to update our dependencies upd: fix for versions 0.20 and newer is out, no extra actions needed, just run it like you did before (may need to disconnect and delete current runtime if you're already running) A quick question please does any of these versions contain the fix?

FM

Hi, you can use the link to venv install guide

Warpfusion

Hi, I just join this group and wanna to have local install, but it seems the resource is about colab which I don't quite familiar with it, where I can find the resource? thanks.

Alan Huang

They are always adding up to the same codebase, so it is the same branch. Just sometimes I try fixing severe bugs for older versions as well as people may still be using them or have access only to them.

Warpfusion

Are the versions always improvements of the same development or are there parallel versions? I'm currently using 23.13 but I'm not sure if everything works the same or better in this version or there are different branches

man_ia

it's not an error per se

Warpfusion

The parameter "last_frame: final_frame" shows up with an error message "Invalid number" in Colab when opening the current script. That's unusual, any idea if this is a Colab problem?

rs3d

have you compared the resulting settings files?

Warpfusion

Getting some weird results with this compared to 0.23.10. Even when matching same settings as in 0.23.10 results come out very distorted (FreeU is not checked). First stylized image is very clean though.

John Walters


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