This is a private mod, provided as-is, and I won’t be making modifications to it. I use this mod personally when writing, and it functions e
This is a private mod, provided as-is, and I won’t be making modifications to it. I use this mod personally when writing, and it functions exactly as I need it to. If your needs differ, there are plenty of other options available.
THIS MOD REQUIRES THE CORE LIBRARY
03/10/2025
Updated for Adventure Awaits

Some people have asked where this mod went: I decided to retire it from public release after realising, during an update a few months back, that I was making too many personalised tweaks that wouldn’t suit everyone’s gameplay. However, I’ve made it available to members only for those still interested in using it.
I created this mod because I don’t enjoy navigating through countless menus to configure the game, so I wanted something simple and plug-and-play for managing walkbys. This collection of mods handles most tasks automatically, though it does offer some customisation.
The core functionality keeps Sims within their designated region. Sims with a home will only appear as walkbys or venue visitors in the world where they live. Celebrities will only appear in celebrity roles and if the Celebrity Hangout Zone Modifier is applied to the lot.
Homeless Sims serve as flexible options to fill roles and jobs, appearing in various locations unless restricted. You can even assign homeless Sims to a specific world using the mailbox:


Once assigned to a world, that Sim will only appear in that world much like a resident with few exceptions (roles like the maid, firefighter, repairman etc can pick Sims you have restricted if no one else is available).
This mod doesn't stop the random generation of townies. If you have a mod that stops it like my private filters, though, you need to have a fair amount of homeless Sims for the roles to be filled.
Another function of the basic mod is to restrict certain Sims as walkby entirely:

If, for example, you have a Sim you want to stop from appearing around because it won't fit their story, you can use "Disallow as Walkby" to keep them from spawning.
NOTICE: if you stop the random generation of townies, the only region that isn't entirely handled by the mod is Selvadorada. Assign some Sims as Natives or the barman may not show up:

[^] High School : affects high school students in the active career, only pick one file
More restrictions - the students will be not in world sims or residents in Copperdale (with chances of Moonwood Mill residents to be selected as students)
Less restrictions - all the regions are allowed to send students, some regions are more likely to be selected
[^] Occult Worlds : affects walkbies and venue visitors in Glimmerbrook, Moonwood Mill and Forgotten Hollow, only pick one file
More Restrictions : gated communities, only the relative occult types can spawn in the region
Less Restrictions : relative occult type has priority but other Sims too can visit the region
None of these files is required for the mod to work.
Regional Service Sims: a soft filter to restrict service Sims to a region once one of the resident trait is assigned to them. Won't prevent the game from automatically filling the roles with jolly Sims (not resident anywhere) or from generating Sims for the role.
Camping Forest : Some edits to the Camping walkby directors, reduces the number of Sims that spawn as walkby in that region (by default there are more walkby there than in San Myshuno!). Ensures that venue visitors are dressed appropriately for the region if you build a community lot there.
After Life : I was pissed that the so called "Afterlife" is just another neighbour where regular Sims walk around. This file turns the zone into a proper ghost town where (mostly, I left the macabre tourist) ghosts walk around. Doesn't edit the nightclub, for that one, keep scrolling.

Also adds ghost pets:

High School Years : Removes the situation outfits for the teachers and the chess/game team because they're hideous. Increases the number of students that can spawn for classes from 6 to 24.
Walkby Control [^] : Adds a cheat to stop the walkby situations in the zone. Doesn't affect venue visitors only off lot walkby. Useful for taking screenshots. Shit+Click on the terrain.
Walkby Directors : Edits to the walkby directors (they control what Sims appear off lot). Adds strays and police patrols to most neighbourhoods.
Bars : bar built in Forgotten Hollow will behave like those in other occult worlds, the barman and the visitors will be vampires
Family Friendly : makes families with children, toddlers and infants spawn at parks, recreation centres, beaches and pools if playground equipment for toddlers is present on lot.
Dating : makes the venue dates only happen if the lot trait "romantic hangout" (added by the main file) is on the lot. Bars require the bars package otherwise dates will still work like in vanilla game. This file also deals with the Nightclub in Ravenwood making it ghost exclusive.
Strangerville : Strangerville is pretty much a dead town once you complete the story, there are very few walkbies. This fixes the issue by adding the same situations as the other towns. Unlike my old mod to achieve the same (it can still be used btw, just not alongside this file), this module won't make the story unplayable but won't set the story act to 4 (last act) either, because it messes up the ability to play the pack. You can use my cheats to instantly set the act to 4
Jordan
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