This is another mod that had disappeared, because I wasn't happy with how it worked and I've been messing with it for a while.
Some features of this mod require the Core Library
27/09/2025 patch update
This mod mainly alters the autonomy for the social interactions. It also makes romantic interactions much more likely to fail if a Sim flirts with another Sim that is already in a relationship.
Friendly Interactions and Funny:
Not many changes on this front, Sims will be less likely to "ask about day" or tell a joke to a Sim that just offended them. If the conversation hits the offensive stage, then it'll go downhill from there without user intervention.
Mean Interactions:
This mostly affects mean and evil Sims. There isn't much difference in the way these two traits engage with other Sims... they use mean interactions indiscriminately and are nearly impossible to befriend. This makes them stop being mean to friends. Evil Sims need a much higher relationship with another Sim before stop being douchebags.
Mischief Interactions:
Limits the autonomy 'cause there is no point in making a goofball or mean Sim if everyone is mischievous all the time.
Romantic Interactions:
This is where the mod is more hardcore. Sims in game flirt all the time. Besides being annoying as hell it also makes gameplay boring. This is especially true with the relationship satisfaction system in Lovestruck, and I'm about to go on a rant to explain why:
The developers seem to think that if only the nasty players engaged with the game, then they'd realise their genius. And they keep trying to force us with bribes (the events) or scripted situations (the scenarios).
The problem with the game is not that player don't engage, it's that gameplay features are implemented poorly and this is a prime example:
In theory, the relationship satisfaction system is a good idea and should be engaging, but in practice it falls flat because for it to be engaging it has to present a challenge. There is no point in having the feature if all Sims do is flirting autonomously and filling that satisfaction stat by themselves: the game plays itself without strategy, challenge, or user intervention... so enter:
SIMS WILL NOT FLIRT AUTONOMOUSLY UNLESS FLIRTY
This way you have to be strategical in your game play, or couples will grow unsatisfied, and you'll have to actually move that mouse and make them interact enough to get flirty, or use the many ways in game (like aura effects from the objects) to make them flirt and keep up the relationship.
Gets rid of the "cute wave" animation of the flirt interaction and uses the much better teen flirt animation instead, 'cause I find the "cute wave" creepy.
Limits some regional introductions to their region.
Mistletoe kiss only appears during the winter holidays
As I said above, Sims that are in a relationship will be much more likely to reject advances.
At the moment, this mod also removes the autonomy for the Talk About Marriage interaction because I'm investigating it, I don't think that one's supposed to appear for already married Sims (or played Sims at all since it seems to be a poorly tuned NPC interaction)
Jordan
2025-08-23 17:33:24 +0000 UTCGloriaDeo7
2025-08-23 16:30:02 +0000 UTCJordan
2025-07-30 06:35:49 +0000 UTCMariah
2025-07-30 03:36:50 +0000 UTCJordan
2025-02-14 15:48:59 +0000 UTCVirgoGem
2025-02-14 13:50:37 +0000 UTCJordan
2025-02-14 06:33:28 +0000 UTCVirgoGem
2025-02-13 17:53:15 +0000 UTC