SakeTami
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Expanded Lore

AKA: the new version of Assign NPC Roles.

"Expanded Lore" doesn’t mean I'm adding new lore to the game—instead, it’s a tool that gives you full control over the existing lore and NPC roles in your game. It's designed to streamline the setup process for new saves, especially if you prefer to micromanage your world.

The mod is now public, thanks for the patience

THIS MOD REQUIRES THE CORE LIBRARY

DOWNLOAD (Curseforge)

List of features so far:

I originally started working on this as a way to bribe my wife into buying the new pack—her main hesitation with starting a new save was the time it takes to set things up the way she likes, adding occult types, degrees, and similar traits to each family one by one. The goal was to create a lightweight management tool for batch-assigning characteristics to Sims. While building in features she requested, I realised the same system would work well for assigning NPC roles. Since some of her requested features overlapped with that mod, I decided to merge the two into a single tool.

All the interactions of the mod are in the cheats menu to avoid cluttering the UI. to bring them up:

Shift + Click on the terrain.

You can do this everywhere on the fly, so it's not tied to the mailbox like the old Assign NPC Roles.

UPDATES:

20/08/2025

What this Mod Allows You to Do:

Similar to Assign NPC Roles, this tool lets you assign Sims to specific NPC roles, including active career positions, service roles, and venue jobs.

This doesn't require much explanation, results are going to vary depending on your mods configuration. I tested everything without other mods and my filter edits.

But it goes further, allowing you to assign, for example, occult types to multiple Sims at once:

[ Not all occults are included yet because I'm going pack by pack]

[By the way Akira is not in the Goth's household, I summoned him with MCCC]

The same thing can be done to give degrees to multiple Sims at once (including the custom degrees from my other mod):

Other things you can manage in this preview are celebrity level and reputation of townies:

Venue and Potential Employees Roles

If you decide to use the venue and employees roles function, this pop-up will warn you of the implications:

Long story short: it's not possible to have both fine-tuned, persistent venue role assignments and automatic role management at the same time, due to how the game repurposes Sims. With this file installed, you'll need to assign roles like mixologist or stall vendor manually—but the game will respect your choices. That solves the main issue with the old mod, where manual assignments could be overwritten by the game's auto-fill system.

I’m keeping this module separate for players who want full control over NPC roles in their world.

This file allows you to assign roles such as mixologists, restaurant chefs, waiters, and more.

Optional Files:

In the Optional File folder you'll find a bunch of files to decide how you want the game to behave regarding random preferences to NPCs, random ailments, ailments from pixies and balance, and ailments from contagion and to enable the other interaction shown in the screenshot above:

These let you select the default behaviour you want (example mine above is: ailment from pixies default on, ailments at random default off, ailments from contagion default on, random preferences default off) and toggle the behaviour for specific sims in game:

Detailed Read-Me available HERE

Expanded Lore Expanded Lore

Comments

Yeah it should have no problems

Jordan

Would you say that this mod is compatible with Home Regions . ??

Robert Diomin

You still need to add them if you stop the game from generating then randomly

Jordan

hey there, literally just downloaded. very new to this, sorry. i watched the video for assign npc's before even finding this mod. do we still need to add sims to a lot and evict them before assigning roles or is that just with the old mod?

BTRFLY


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