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Creating Custom PremadeSimTemplate Tutorial - Pt 2

Let's ramp up the difficulty. Next, I want to work on Johnny Zest's relationship with the Landgraab. According to his description, he should

Let's ramp up the difficulty. Next, I want to work on Johnny Zest's relationship with the Landgraab. According to his description, he should be related to the Landgraab family; this isn't true in gameplay. So, as a first thing, I'll save him and the Landgraab family into my package.

 As we saw in the first part of this tutorial, in order to add instructions to Maxis module, I need to reference the premade sim template ID, the problem with these four Sims (and all the Sims from the basegame, and all the custom Sims) is that the template doesn't exist...

 This means that if I want to fix the relationships for Sims from the basegame, I need to give them the templates myself.

As we know, all Sims from Get Together onward have this file associated, so I can look into one of these existing families to get an idea of how to do the same for the Landgraab and Johnny

 Household templates can also be extracted by going under tools > Game File Cruiser

 Newer households also have a premade_household_template_ID

 This is used to fix the relationships inside the family itself

 As you can see, this file too references the premadeSimTemplate, so let's see what we can do with this tuning

 Add fixups (unlock things at the start of the game like millstones, skills, spells etc)

 Example: this will set the piano skill to level 5 for the Sims when you load it into a lot or add it to the household

 This can also be done by saving the Sim with the Skill already on that level.

Enroll them in university:

 

Unlock perks:

 

Set Ranks:

 

Set the Sim creation Info (but these will change nothing)

 

Set the Skills (but these will change nothing, I'll tell you later why)

 

Add traits (these too will need to be also added in the household template file)

 

Set career level (this is another info that is saved in the household file, use the fixups to set this)

 

Assign them to a clan (I haven't tested this one)

  

Assign them to a club

Change their occult form (only for occults that have a second form, as far as I can tell, that's generated at the start of the save and won't be saved in the makeovers, at least for vampires. So in order to change it you need to change the Siminfo in the template)

Make them pregnant (I haven't tested it)

 Lastly, set the aspiration (but this is saved in the household file)

Now, going back to the things that will not work if only changed in the template, some info are saved in the household template resource:

 It is therefore faster to change them in game in the makeover stage and save the Sim with these changes already applied (to change the name, the faster way is to edit the strings)

But basically, editing these files can bring your headcanon to life.

Now let's make a basic template for Johnny, Malcom, Nancy and Geoffrey:

This is the ones I made for my game and it's the most basic form to not leave them empty. None of this will do anything in game because the game will use the info saved in the household template resource anyway, but I didn't want to make them empty:

SimInfo can be extracted by going under Content Manager > My Library in S4Studio 

 Right click on the Sim to export the file and import it into your package.

What is referenced in the template is the instance ID:

  Lets say I want to take the template I made for Johnny and make him famous:

  Enrol him in university:

 Now, once I'm done with the template, I need to put it into the household template resource:

 

 Once I have my custom templates set up and associated to the Sims, I can use them exactly the same way as Maxis ones:

 And this is true for entirely new Sims I made and added to the game:

 

Bonus:

If you want to change how much money a family has at the start of a save:

 This is an hexed value

 

 

Lastly a warning: if you want to add custom Sims to the world, do it after fixing all their templates, Sims 4 studio wont save a package that contains the Region Description used to add premades

 

Creating Custom PremadeSimTemplate Tutorial - Pt 2 Creating Custom PremadeSimTemplate Tutorial - Pt 2 Creating Custom PremadeSimTemplate Tutorial - Pt 2

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