I still have to add a couple of Degrees but the mod seems to be stable and I can add them later, because I need some rest and I want to use this in my game right now, so I decided to release it, and add the couple of other degrees I still have to add, later.
Right now, there are 15 custom degrees included:
Chemistry, Veterinary Medicine, Music, Archaeology, Health, Sport & Performance, Folklore & Mythology, Social justice, Philosophy, Creative Digital Media, Education (Primary), Environmental Science, Criminology, Painting and Photography.
They work exactly like Maxis degrees and have their own custom Textbook and their own Presentation.
Folklore & Mythology is a special one, is mostly meant for Writers, so the skill you work on is that one BUT it gives a XP gain bonus to Vampires and Witches, and upon completing it, it also gives you the Paranormal Investigator license.
The degree are distinguished in:
Chemistry, Veterinary Medicine, Health, Sport & Performance, Health, Sport & Performance, Environmental Science, Criminology.
Music, Archaeology, Folklore & Mythology, Social justice, Philosophy, Creative Digital Media, Education (Primary), Painting, Photography.
THE MOD IS MODULAR:
This is the one you want to pay attention to. The files I needed to override from Maxis are all inside this Package (along with the string tables) so it's the only one that can cause conflicts (everything else is all new tunings)
This mod will conflict with:
- mods adding courses or electives to Universities (not that i know about others, but it's been a long time since I went looking for what other people are doing since I'm so sick of patches and going around to update stuff that I'm just letting thing go to shit without updating other mods unless my mod folder explodes)
- mod altering the university_CourseSchedule tunings Blocks 7 and 9, potentially mods altering the career tones in these career levels of every schedule (A, B, C and D)
- mods altering the interactions studying_CreateBook (I doubt there are)
- mods altering the loots: loot_Diploma_SetTypes and loot_Diploma_CreateDiploma
This mod will NOT conflict with: mods changing the price of the courses, mods changing the scholarships, mods changing the length of terms... all of this should work just fine.
Books, traits, and all the tuning that doesn't need special attentions is in here, this file is always required. This has only new resources.
There are two versions: EA and Zer0
EA has the standard Maxis tuning to get accepted into distinguished degrees for my custom degrees
Zer0 has my tuning from Harder Distinguished Degree Acceptance applied to the new degrees, too. This doesn't even need the original mod to work (you can mix EA setting for this mod, mine for Maxis Degrees or my settings for this mod and EA for Maxis degrees)
ONLY PICK ONE!
This has the tuning of the single courses and there are two versions of this, too:
EA: standard price for the custom courses (240)
Zer0: University Costs More's prices for the custom courses, EA's are unchanged unless you have the other mod. Medicine and Veterinary have a higher price.
ONLY PICK ONE!
If you're a modder and have your own version of the cost for the courses, and want to change the price for these, too, fell free to do so and feel free to share, this is the package you want to change. File names follow Maxis standard, so you'll have no problems identify things. I'll release the loose xmls for the courses I'll add in the future, so you'll be able to import them in your customized file without having to change all of them again.
These are the presentations left separated to easily add more in the future, all the 4 files inside the folder are required
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This said, the mod is shared HERE and the file in the post is a scam.
In the optional folder you can find:
The full mod, adapted to work with this mod, with my custom degrees added. Replace the original one with this one if you decide to use it.
A package that will lock the option to purchase the veterinary clinic unless you have a veterinary degree.
None of these two things is required.
I decided to NOT ad my Custom Degrees to the Career Jumping system. Actually, I decided to remove Maxis careers too.
I hate it.
The Degrees will work with careers thanks to Required Degree for Promotions, but they will not have a bonus in terms of pay, because apart from hating it too, the only reason I didn't remove it (yet) is that I'd need to modify all of the career levels both to delete them or add into them my own degrees.
Fixed Doctor testing for Music instead of Medicine and other minor problems here and there
Planned degrees to add:
Mathematics (only needs the tuning, everything else is done), Astronomy, graduated Law and Education (will require another degree to get inside), Business.
Ellie Evans
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