This mod allows witches to perform group rituals at the table.
The Rituals require a minimum of 3 witches (or vampire witches) to be performed; you can have up to 4 spellcasters casting spells together.
There are 12 new rituals +1 (the Rite of Ascension; you need to have the spell unlocked for this one).
Rituals can, and will fail:

Your witches will become better at it in time (there is a hidden skill behind it). Most of them don't have big consequences for failure (one exception is the Rite of Ascension, which has a big consequence, as we'll see later).
If there are non-spellcasters around during the ritual, they will react to it and assist.

Performing a ritual outside of the Realm will always start a storm or a blizzard (in winter), but it will go away if the ritual succeeds.
There are two Rituals to change the Ecofootprint, it takes a while for it to actually change.
The Rite of Ascension is the only one that has effect only on the sims around, and you cannot choose who, so be careful. All the Sims near the table that are not occult will be turned into Spellcasters (vampires into vampire witches). If this ritual fails, something bad will happen to them instead.
The master perk in the relative school reduces the risk of failure.
Zero_
2021-03-07 05:17:17 +0000 UTCJustin
2021-03-06 22:57:32 +0000 UTCJude
2021-03-05 19:06:54 +0000 UTC