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Three Stars Bazaar
Three Stars Bazaar

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Stonewall Shield

Armor (shield), Legendary, Requires Attunement. 

“While its name is also quite literal, this immense tower shield is actually named for the Stonewall Tavern where the materials used in its construction were sourced from. Catering to several groups of minorities and ostracized people, the Stonewall Tavern became a home and rallying point for the masses when other establishments refused to serve them for who they are, or who they loved.

Eventually the tavern was burned down in a raid from the corrupt city watch at the time, sparking riots and revolution. The Stonewall Tavern was eventually rebuilt, but this shield stands as a reminder for everyone to stay vigilant, fight corruption, and stand together. For divided we fall.”

While holding this shield you gain an additional +1 bonus to your AC. This bonus increases to +3 if you do not move on your turn.

Overcome - As an Action, if you haven’t moved, you can choose to launch up to 3 bricks from the shield, making a Ranged Weapon Attack Roll for each brick using your Strength or Dexterity. The range of these attacks are 60/240. On a hit, the attack deals 2d6 Bludgeoning damage and the target must make a DC16 Strength saving throw, being knocked prone on a failure. 

For each brick launched from the shield, the AC bonus granted by it drops by 1, until the start of your next turn, when the bricks reappear.

Stand Together - As an Action, you can plant the shield in the ground, causing it to grow and transform into a solid brick wall. The wall is 1 foot thick and up to 20 feet tall and 100 feet long (you choose the height and length when using the ability). The wall must be a straight line and you can crudely shape the wall to create crenellations, battlements, and so on. It has an AC of 15 and 350 HP. If the wall is ever destroyed, it disappears and the shield falls to the ground where it was placed. 

While the wall stands, you can use an Action to cause it to launch a massive brick at a point up to 240-feet away. Creatures within a 30-foot radius of that point must make a DC16 Dexterity saving throw, taking 10d8 Bludgeoning damage on a failure or half as much on a success. 

Stonewall Shield Stonewall Shield

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