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theripper93
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The Side Quest Society - Fire in the Hall

Fire in the Hall is a fifth-edition adventure for three to five characters of 10th to 12th level and is optimized for four characters with an average party level (APL) of 11.

A group of travelers journeying with a caravan through dwarven mountains are captured by a cult known as the Searing Souls. As the escapees contact the Society to seek aid in rescuing their kin, the adventurers must prepare for the worst and decide whether they intend to profit from the outcome.

Comments

I've been running these in my campaign and they are excellent.

Dewey Cheatem & Howe


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