3D Canvas 3.5 - Stable 1
Added 2022-07-01 15:10:43 +0000 UTC
WARNING: Breaking Changes - Please read this changelog!
BREAKING: Rewritten Tile Logic
- The logic for the 3d tiles has been rewritten to allow vertical stretching. 3DC will attempt to migrate your maps, but some maps or some models cannot be migrated and they will look warped! You will have to adjust the models or possibly remake said maps. To mitigate this issue, you can export your map as a single 3D Model using the included macro, then, reimport it on a clean scene after the update. Only tiles in "Fit" mode are affected by this change.
BREAKING: Global Illumination
- The Global Illumination (Sun) logic has been rewritten to use time of day instead of an angle, most likely your maps will look dark. Don't worry, you just need to readjust the sun slider in the settings.
---------NEW:---------
TILES
- Shaders: Tiles now have optional shaders, you can use these shaders to add wind effects, water bodies and more. The mapmaking pack as some models to use with the shaders! The wind effect will work on any model, giving your sceenes more dynamism! Shaders are also basically FREE in terms of performance
- Terrain: The terrain option will allow generation of basic terrains, use the models provided in the "basic shapes" folder in the mapmaking pack for best results.
- Gravity: You will be able to enable "gravity" on repeated 3d tiles, making placements on non flat terrains way easier!
- Other: Cleaned up\ reworked the tile configuration
LIGTHS
- Light Animations: 3DC Now supports the Torch, Pulse and Chroma animations, Keep in mind that 3DC will use the colors set in the 3D Tab for particles for the Chroma animation instead of the default foundry Rainbow effect
SCENE
- Bloom: Added bloom option in the scene, so you can have lights and emissive material be more realistic and better looking.
- Sun Syncronization: Sun syncronization options have been changed, now the Day\Night cycle will look way more realistic.
- Panorama Image support: You can now use panorama (360°) images in the HDRI Field!
- Exposure: Added exposure setting for better lighting control
MISC
- Performance Improvements: Greatly improved performance and stability, especially on lower end devices.
- Fixes: Too many to list, but a ton of smaller bugs were fixed
- Soft Shadows: Added a soft shadows option, on by default (client settings)
- Anti-aliasing: Added FXAA and MSAA in the client settings
- Settings Change: Resolution option was removed, instead 3DC will now mirror the "disable device pixel ration" setting in the core foundry settings. Removed "Disable Shadows" option, simply set "Shadow Quality" to "Disabled" instead