Hey everyone and happy international workers' day! Very much not in the spirit of today I have just finished this update. So fingers crossed I didn't overlook anything major, since I didn't have a whole lot of time to test. But if you do notice anything, big or small, then it's always appreciated if you let me know so that I can go ahead and fix it.
All in all this is a pretty chunky update, with just over 25k words added, new art, some new features, new backgrounds as well. The lot!
And yeh, after update 17 being a bit short of what I had hoped it would be, Update 18 is precisely ticking all boxes.
Download link for the Update:
https://www.mediafire.com/folder/c2rtd9vydgpm7/Conway+v18
(edit: Found an issue with a faulty variable crashing the game. Has been fixed, and files have been updated now.)
The cheat code for this Update is: kudu
(Will change with every update)
Alrighty, well let's get into what's in this update!
Story Updates:
Julian & Samuel scene has been added for the Day 12 night section.
The Morocco story has been continued with a focus on Samuel & Wolf, as voted by our Navigator patrons.
Art Updates:
Added 1 piece of artwork for the Julian & Samuel Day 12 night path.
Added additional expressions for Samuel
Added Wolfe's Maritime Menagerie Character
Several backgrounds have been added for Morocco
Added Maritime Menagerie Scribbles & cool new fanart
Additional bits and pieces as needed
Other Updates/Fixes/Adjustments:
Added it so that, after reaching the thank_you screen you are able to manually pick the outcome of the Day 2 dice game.
Other Minor fixes to previous text. (Typos, small refinements etc.)
Nomax
2025-05-04 15:13:17 +0000 UTCantitaxi
2025-05-04 11:12:22 +0000 UTCNomax
2025-05-02 12:09:58 +0000 UTCJulian Becker
2025-05-01 18:08:00 +0000 UTC