Hey everyone and happy March! Spring is just ahead. Gosh yes I'll need it, too. Finally getting rid of this shitty grey-in-brown will be nice.
But aside from that we've got Update 17 ready for you.
As mentioned we had to make the call for one scene and didn't include it yet. That, along with February being short and NFC happening means it's a bit of a lighter update. But we've still got about 14k words of new scenes, some new art and some of the usual bits and pieces that get added over time. So even if it's not quite where we wanted it to be, I still think it's a pretty solid Update all in all!
As always, of course, if you encounter any Bugs/Typos/Whatever, please let me know, so that I can sort them out. :)
Download link for the Update:
https://www.mediafire.com/folder/fs6srtmpnfnr7/Conway+v17
The cheat code for Update 15 is: eagle
(Will change with every update)
Alrighty, what's new then? let's get into it!
Story Updates:
Nomax path has been added for the Day 12 night section.
The Opening for Morocco has been added as well.
The lashed route should now be fully caught up as well.
Art Updates:
Added 2 pieces of artwork for the Nomax Day 12 night path.
Added additional expressions for Konrad, Perce, Arthur, Nomax and Samuel
Added sunlight layers for Konrad, Perce and Torres
Added Aryte's Maritime Menagerie Character
Additional bits and pieces as needed
Other Updates/Fixes/Adjustments:
More small adjustments to the Textbox UI.
Added a Click-to-Continue arrow, to indicate when the text is fully displayed.
Added A border on Character names to aid with legibility.
Minor adjustments to some Character's Name colors
Added a click sound to the UI, for a better feeling of the UI.
Other Minor fixes to previous text. (Typos, small refinements etc.)
Nomax
2025-03-01 13:36:44 +0000 UTCNomax
2025-03-01 13:36:36 +0000 UTCMatzuki
2025-03-01 12:21:14 +0000 UTCantitaxi
2025-03-01 12:10:29 +0000 UTC