I am currently working on the following features, which I plan to release together as version 1.3.1 on October 6th, but if that's not feasible, the release may be pushed back to October 13th.
Planned Features
UI Changes
I will be changing the current simple UI to a design more fitting for a fighting game. Please check the video for details.
Introduction of a Special Move Gauge
Previously, special moves were activated by consuming stamina, but I will now introduce a dedicated gauge for special moves, which will be used to activate them.
Set Number of Rounds to Win First
Previously, the outcome of a match was decided in a single round. I will now allow players to set how many rounds they must win first to claim victory. In the video, I am playing with a "first to 10 rounds" setting.
AI Versus Mode
It will become possible to have AI characters fight against each other. (In this video, both Taichi and Chloe are controlled by AI.)
Improvement of Enemy AI
I have improved the AI to perform stronger actions, such as guarding appropriately and executing special moves when combos hit.
(However, for some reason, it is still not stronger than the AI from the previous version.)
The following features have not been implemented yet but are intended to be included in version 1.3.1:
Invincibility Mode
I plan to add an invincibility mode where the player does not take damage and cannot die.
Bug Fix for Settings Not Being Reflected in the Quest Version
The following feature will be addressed in version 1.4:
Creation of Special Moves for Characters Without Unique Special Moves
Thank you for your continued support in my game development!
ですとろい 泉Des黄roy昏
2024-09-30 23:12:47 +0000 UTCRandomPatron05
2024-09-30 17:09:48 +0000 UTC