Devlog Update: Model Adjustments, Animation Data Extraction, and Job System
Dear Partners,
Hello and welcome back!
JS Coordinate Extraction:
We’re now testing a method to directly extract animation and positional data from Flash-generated JS files, saving us from manual frame-by-frame documentation. Initial results look promising, if successful this will enable us to produce new animations much more efficiently.
Synchronization of Model Colors and Movements:
Eye and skin colors are now synced between models for better visual cohesion.
Alternate Ears & Model Flipping:
Introduced backward-facing alternate ears and added a model flipping function (press "F") for flexible scene setups and additional character perspectives.
Backend Job Mechanic:
Progressed on a new “job” mechanic, which allows characters to perform in-game jobs with outcomes based on weighted stats. Current job events include bartending and Creamveil farmhand roles, complete with randomized results, stat impacts, and themed events. This adds an interactive, dynamic layer to character progression.
Female Parallel Model Redesign:
After working a long time on making the new FPP body model as feminine as possible, we’re considering a redesign to improve the old female parallel body. This redesign will improve maintainability and flexibility for future updates, like clothing assets.




Exclusive Previews:

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Looking forward to your thoughts on these updates and the upcoming job integration. Thank you for your continued support—exciting things ahead!
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Warm Regards,
+ 2DXLABS Team