Hello and welcome back to another update on our progress!
The new eye and mouth features have been integrated into the game, allowing for a wider range of facial expressions and emotions. These updates bring more life to the FPP character, with variable eye colors, makeup, and even fun effects like glimmer, hearts, and hypno eyes. The mouth animations are also customizable with various expressions to fit the moment.
We're making great strides with the First-Person Perspective (FPP) model. Recent updates include improvements to facial morphing, eye sprites, mouth animations, and hair physics. We've integrated our previous emotional flywheel system that allows you to easily adjust character emotions and expressions.
Additionally, we've refined the nose morphing and worked on making the overall facial movements smoother and more natural. With the recent changes, the FPP model is coming together beautifully, and we're close to achieving the immersive experience we've envisioned.
We've been testing different frame rates for the walking animation to match our stylized visual goals. After experimenting with both 12fps and 24fps, we've settled on 12fps for its anime-like aesthetic, which fits the overall style of the game. This gives the movement a unique, stylized feel that we're really excited about. We'll be continuing to refine this as we go, but the progress is promising.
We're experimenting with a tilt-shift effect for the hub world to give it a more doll-like, stylized look. This effect creates a gradient blur, which we think will add a unique visual touch and enhance the overall aesthetic of the game. We're excited to see how this might change the player's experience as they explore the world.
Next steps include finalizing the FPP model’s penetration mechanics and completing the connection between the dialogue system and the hub world.





Thank you for your continued support as we keep pushing towards our vision! We're excited to share more updates with you soon.
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Warm Regards,
+ 2DXLABS Team