SakeTami
BallsDeepWeep
BallsDeepWeep

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Developer Update

Dear Partners,
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https://soulcoom.itch.io/soulcoom-dev
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The next visual milestone we have targeted is a bulking mechanic for weight distribution for eating (later) but the sliders for weight gain are coming.

Weight gain is distributed throughout your model's body by our 3x6x9 rule, distributed by 3 profiles:

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Class: Bulk Profile
An even bulking throughout the Torso, Limbs and Neck.

81% of +Horizontal Scale applied to:
Biceps, Thighs, Pelvis, Pussy, Ass, Chest, Necks
54% of +Horizontal Scale applied to:
Wrists, Ankles, Chest, Pelvis, Pussy

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Class: Hourglass Profile
A top and bottom half bulking throughout the pelvis and legs, vs the chest and arms, leaving some thinning in the middle section.

81% of +Horizontal Scale applied to:
Biceps, Thighs, Pelvis, Pussy, Ass, Chest
54% of +Horizontal Scale applied to:
Wrists, Ankles
27% of +Horizontal Scale applied to:
Wrists, Necks

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Class: Pear Profile
A bottom half bulking throughout the pelvis and legs only, with a minor gain in the arms. Leaving a heavy lower body.

81% of +Horizontal Scale applied to:
Pelvis, Thighs, Pussy, Ass
54% of +Horizontal Scale applied to:
Ankles
27% of +Horizontal Scale applied to:
Abdomen
9% of +Horizontal Scale applied to:
Biceps
3% of +Horizontal Scale applied to:
Wrists, Necks


We think this will create a lot more customization for you. And later, we will use this weight gain / weight loss simulation to feature a consumable/eating system.

Thank you for the support, it means the world.

Warm Regards,
—Balls

Developer Update

Comments

Thank you for that comment! We think so too

Balls

Whoa. looks very promising!

Thekorvu


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