Thank You! Let’s Talk About What’s Next.
Added 2025-12-18 17:10:29 +0000 UTCFirst: thank you.
Your support makes a real, tangible difference in our lives. It’s because of you that we can afford to spend time doing this work carefully and thoughtfully. Peter and I talk about that fact often, and we hold it with genuine appreciation and gratitude.
When we started Critical Error, we knew we wanted to do more than shoot from the hip about the games we were playing. Over our first year, we hope we’ve inspired a deeper curiosity about video games—about how they work, what our responses to them reveal about us and our culture, and why those responses matter. Through the podcast and our written pieces, we’ve also tried to slowly pull back the curtain on our own perspectives: where we’re coming from, what we value, and how that shapes how we talk about games.
We also just love doing the podcast! It's an amazing new part of our lives.
Now, let's talk a bit about growth.
With the new year approaching, we’ve been thinking about what it might look like to let Critical Error expand. In an ideal world, this project would be our job—or at least a meaningful part of it—which naturally raises questions about what else we could make alongside the show.
That might mean experimenting with more familiar games-media formats: reviews, previews, or shorter video pieces that let us engage more directly with new releases and popular topics. At the same time, Critical Error has always been a response against the genre’s default rhythms and assumptions, so we’re conscious of not wanting to simply recreate a status quo we often critique. The real question for us isn’t “how do we make more content,” but “what kinds of work would actually feel additive, useful, or interesting to you?”
So we want to open that question up to the room: what else could Critical Error be, if we gave it room to grow?
Let's keep the attention on you.
We want to know what would make your support feel even more worthwhile. Are there incentives, extras, or kinds of content you get elsewhere that would genuinely excite you here? Ways we could make your subscription stretch further or feel more valuable?
Thank you again for trusting us with your valuable attention and support.
A few questions, if you’re in the mood:
What’s a Critical Error thing you wish existed but doesn’t yet?
What’s one format you’re tired of in games media—and one you want to see more of?
If Peter and I had to argue about one game or subject for an hour, what would you choose?
If you don't already support us on Patreon, what would make you subscribe?
As always, feel free to comment or message us. Thanks for having our backs and thanks for reading all that❤️
Comments
coming in very late to the convo, but i’ll throw my answers out anyway. i think most suggestions regarding what we wish something Critical Error are spot on. specifically, would love to be able hear fielded questions from the nation. one format from games media i’m kinda tired of is numbered based reviews (just results in really uninspiring takes imo) but one thing i would like to see more of is audio formats of written reviews (really struggle to make it through reading but feel super engaged with the spoken word). sorry for the weird format on this comment my phone sucks.
Andrew Bolcar
2025-12-19 23:43:45 +0000 UTCTaking reader questions on the show might be fun. The show focuses on very topical conversations. I would enjoy episodes that go over broad concepts like friction, ludonarrative dissonance, empathizing with the main character. Little treatises on the subject of the day and your perspectives on them. Hoping you have differing perspectives to foster better discussions with no clear answer. Also I’d love occasionally for each of you to pluck games from your past, and discuss them. What they meant to you, the zeitgeist, and you could even include anecdotes from people in the Critical Error nation that you could read on the show.
Erik
2025-12-19 00:34:31 +0000 UTC