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Runtime Error (Bonus Episode 09)

There's a Nintendo Direct on the horizon, Borderlands 4 is right around the corner, and maybe The Legend of Zelda: Echoes of Wisdom isn't "weird", it's just bad. It's your weekly dose of Runtime Error!

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Runtime Error (Bonus Episode 09)

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Going backwards through these bonus pods, and this is maybe the third time Jake has had his head in his hands after Peter told him the Metroid Prime remake sold 1 million. I'm dying.

Evan Snee

A different New Snap experience; I've never even remotely cared about or played the original Snap, besides like seeing videos of it. As New Snap was approaching release, I dismissed it thinking it was just a nostalgia-bait legacy-sequel, probably filled with Gen-1 Pokémon, aimed at the mentioned OG Snap fans, definitely not me. Even from what I did see of its marketing, despite its premise pretty much being about visuals, it looked like "yet another 3D artstyle game that makes the Pokémon look like plastic". I imagined the OG Snap fans would buy it on release and a week later we will never hear of it again. The easiest skip of a Pokémon product in my life. ...but then I watched someone play it for a while, and every 30 seconds something caught me off-guard in ways that made such a positive impression, that I stopped watching in order to get the game and play it for myself. Let's just say, within less than 2 months, I had 160 hours of playtime on it. But you're onto something! "You've got to play it", absolutely not. I have no idea how much it's rewarding/affirming OG Snap enjoyers for being that (and to me the old one feels like barely a tech-demo serving as inspiration for this one), but what it did for me was that it was a joyous experience of seeing a lot of obscure or less known details about Pokémon designs or their behaviors / Pokédex-lore kind of stuff seen brought to life in these curated played out settings. And for a shocking amount of newer Pokémon as well! I mean, at one point I was taking photos and was like "these guys put effort into creating a scene in which a freaking Unfezant looks great". I could feel the genuine appreciation of fun little details about individual Pokémon all over it. I kinda lost it when like 30h into the game I got into a hidden path and saw clues about the Pokémon I most love to try make other people appreciate (Crabominable obviously). So, it's rewarding in a measured hand-picked Pokémon-lore showcase sense, and for me it turned out to be a highlight not of Pokémon visuals, but of Pokémon behavior. It's far from a perfect game and gets REALLY repetitive if you're trying to be completionist while not looking up some dumb causal chains that don't make intuitive sense for letting you discover more stuff... but it also had a crazy funny wannabe internal social-media aspect (you had your own profile with edited photos and could see what others had on theirs) which, in the early weeks when everyone was active on it, was a daily dose of great entertainment of its own.

AdeptCharon


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