public notification
Added 2021-01-07 10:40:09 +0000 UTC(New one)
Below is the adjusted plan to date.
1. At the end of the 30th, I'll add an ending quarter event where Tomie chooses to return to her school or return to her hometown.
Of course, instead of that, there will be an option to extend it another month.
I will replace the existing day100pill with day60pill.
Of course, it will be available anytime after day 60. Whether it is 500 days or more, it will be at the user's choice.
And I will add many endings that follow the user's choice in various events.
2. Adjust the starting point of the game. Skip the initial $1000 collection and start with the matchmaker's interview.
3. Reduce the number of events that need to be repeated meaninglessly in all existing events by half compared to the previous one. (Double the event value increase.. etc.)
4. It is planned to be able to select an increase factor of BP.
1 to 4 times with option
5. At the start of the day, Tomie will enter the Town, and the rest will be filled with roaming events.
6. Roaming events will be classified as Good, Normal, Bad and Random.
I will make sure that good and bad are clearly distinguished, the results will change based on the user's choice and probability, and I will add a lot of branch events leading to various results.
(It adds a lot of endings accordingly.)
7. Improve common sex modules (Explanation omitted)
If you have any comments about the game, please feel free to tell me.
It will help me a lot in improving me and this game.
_______________________________________________
(Old one)
After the game's public release, today I was able to play my game for several hours once again, read other people's reviews, and realize many problems once again.
As it is now, I don't think the game itself will ultimately become fun simply by adding more content to the game.
So I feel that this game needs Cataclysm again.
(If you think differently from me, please tell me your opinion.)
The following are the biggest problems I have identified at the moment by referring to reviews, etc., and my thoughts to improve them.
There are many other problems, but I think the following is the first part to be solved.
Problem TOP3
1. One play is still too long even though the trait system forces repetitive play.
In particular, it causes conflict with elements of the skill system.
2. Most nonsensical block events and repeating events.
There is only a small stat change. There is no expectation or joy when a block is reached or an event occurs.
3. Common sex scenes, especially common sex dialogues, lead to immersion.
When it comes to sex scenes, more contextual lines and scenes are needed.
Current improvement plan
summary
- It lowers the reality and makes it more game-like.
1. Reduce the number of days for one meeting to 30 days
Accordingly,
-I will change the story as a whole.
Tomie, who dropped out, her parents tell her to return to her rural hometown, and it changes to a storyline with a one-month grace period.
-Reduce the number of events that have to be repeated in all existing events, and change the story accordingly.
-The period of menstruation and pregnancy-related factors will be changed, and an ovulation inducing pill item and a pregnancy test item will be added.
(Basically, 2-7 days are menstruation, 8-15 days are ovulation)
-Increase the stat change.
Interactions that occur in response to changes in stats are changed to be more dynamic.
With those changes, i expect the gameplay of one round to become more interesting.
2. Overall improvement of roaming blocks and roaming events.
In order to eliminate the meaninglessness of reaching most of the roaming blocks, most of the roaming events will be choiceable as various events based on selection, and according to the selection, the desired ending will be guided in a direction that can be reached.
It will minimize pointless roaming events.
3. Improve common sex modules.
use dialogs that matches Tomie's corruption.
In the content options, add an option to automatically select the scene that best suits Tomie's situation.
Thank you for reading
All of these changes will be included in the beta version released this month
Comments
" letting Tomie unlock and use skills and rewards in the game" I think this is really good. Integrating the existing skills in this way seems more reasonable than consuming BP. I will try to change the plan that way. Thank you!
OLN
2021-01-07 18:41:20 +0000 UTCAnd I'll add more date endings and other endings.
OLN
2021-01-07 11:58:20 +0000 UTCThanks for the advice. It's based on 30 days, but I'll add an option to choose to extend another month at 30 days. If that happens, the number of days for the game will be 30 days for short and 60 days for long. (And, there will be an option for the user to choose the stat increase/decrease factor. In the range of 1 to 3 times.)
OLN
2021-01-07 11:57:04 +0000 UTCThat is the fatal thing about realism versus playability. 100 days may have been a good approach for a round, but it turned out to be too long, as you would have to go through it several dozen times. On the other hand, I think 30 days is again too short to allow Tomie to develop accordingly. How about sticking to 60-75 days and letting Tomie unlock and use skills and rewards in the game? On the one hand, this would allow for a longer phase than just 30 days, but at the same time it would also negate the problem you mentioned about the lack of rewards. It would also minimise the number of necessary repetitions (and always the same loops) if the possible endings were limited to perhaps 5. 2x Marriage (pure and dirty) 1x neutral 2x evil endings (in the case of pure, no marriage because one has decided otherwise, or as a whore, even if it is not really an evil ending because the path was freely chosen).
Falloutbabe
2021-01-07 11:45:20 +0000 UTC