- added resin block (1)
- added resin clump (1)
- added resin bricks (1)
- added chiseled resin bricks (1)
- added eyeblossom (1)
- added resin brick item (4)
- added resin clump item (4)
- added all bundle color variants (4)
- added all banner pattern items (4)
- added pale oak boat/chest boat item (4)
- added pale oak door item (4)
- added pale oak sign item (4)
- added pale oak hanging sign item (4)
- added fallen cherry blossom particles (1)
- added fallen pale oak particles (1)
- added green resin clump in any dark forest, jungle, or swamp biomes (3)
- added blue resin clump in any ocean or beach biomes (3)
- fixed mob models/animations (5)
- various changes & fixes (1,2,4,5)
*(1)=basic (2)=addon (3)=bonus (4)=items (5)=mobs
Updated to 1.21.4 format and added all blocks and items, also all bugged mobs should be fixed now. Will probably work on wolf armor and mobs next.
Some required mods might still have some bugs.
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You can download the pack here (works with 1.21.4/1.21.3/1.21.2 versions):
https://www.patreon.com/posts/update-76-125135813
Click on the files inside the folders individually to download them
Models: optional extra custom models, works with any res versions
Bonus: optional extra features that doesn't fit default gameplay
Addon: optional extra features that fits default gameplay
Mobs: mobs and animals
Items: items and armors
Basic: all essential block textures/models (required)
The "basic" pack need to be loaded at the bottom (just above default/mod resources), and the optional packs can be loaded on top in any order.
The pack works best with shaders that features LabPBR emission/SSS compatibilities.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add/how to use them, or how to remove unwanted features in the "models" pack.
!! Don't bother trying the 256x versions !!
For Fabric / Iris mod users -
Make sure to install these mods:
Fabric
Fabric API
Iris
Sodium
Continuity
Entity Texture Features
Entity Model Features
An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options
For Optifine users -
Make sure these settings are set correctly:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Quality Settings > Custom Colors" to On
"Quality Settings > Custom Entity Models" to On
"Quality Settings > Random Entities" to On
"Quality Settings > Anisotropic Filtering" to Off
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options" and enable any LabPBR format emissive/sub-surface-scattering options
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I've already made posts explaining various common problems with my pack and mediafire. And for any additional help/support/questions please link your discord account to patreon and join the patron discord server.