- added all frog variants (2)
- added vex (2)
- added allay (2)
- swapped warm and cold climate frog variants (2)
- updated animation for various mobs (2)
- various changes & fixes (1,2)
*(1)=basic (2)=mobs
It always bothered me that the vanilla warm climate frog is white and cold climate frog is green, seems very counter-intuitive for gameplay. Made a poll on my patron discord for it and most people also seem to agree, so I decided to swap the warm/cold frog variants. If anyone wants to swap it back for default frog breeding, just rename the frog textures yourself in the mobs pack "assets\minecraft\textures\entity\frog" folder.
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You can download the pack here (works with 1.20.3/1.20.4 versions):
https://www.patreon.com/posts/update-67-101332748
Click on the files inside the folders individually to download them
Models: optional extra custom models, works with any res versions
Bonus: optional extra features that doesn't fit default gameplay
Addon: optional extra features that fits default gameplay
Mobs: mobs and animals
Items: items and armors
Basic: all essential block textures/models (required)
The "basic" pack need to be loaded at the bottom (just above default/mod resources), and the optional packs can be loaded on top in any order.
The pack works best with shaders that features LabPBR emission/SSS compatibilities.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add/how to use them, or how to remove unwanted features in the "models" pack.
!! Don't bother trying the 256x versions !!
For Fabric / Iris mod users -
Make sure to install these mods:
Fabric
Fabric API
Iris
Sodium
Indium
Continuity
Entity Texture Features
Entity Model Features
An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options
For Optifine users -
Make sure these settings are set correctly:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Quality Settings > Custom Colors" to On
"Quality Settings > Custom Entity Models" to On
"Quality Settings > Random Entities" to On
"Quality Settings > Anisotropic Filtering" to Off
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options" and enable any LabPBR format emissive/sub-surface-scattering options
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I've already made posts explaining various common problems with my pack and mediafire. And for any additional help/support/questions please link your discord account to patreon and join the patron discord server.