Update 55
Added 2023-02-02 01:13:27 +0000 UTC
- added phantom (1)
- added bat (1)
- added goat (1)
- added hidden paintings: earth, fire, water, wind (2)
- various changes & fixes (1,2,3,4)
*(1)=mobs (2)=basic (3)=addon (4)=bonus
This will be the last 1.19.2 version, I'll start working on 1.19.3 next. Until it's released, any comment asking for 1.19.3 eta/plans/help, or reporting bugs while using the older packs on newer versions, will be deleted.
The hidden paintings are just AI upscaled vanilla versions, check here on how to get them as you can only summon them with commands or datapacks.
Moved all future 32x versions over to curseforge.
===============================
You can download the pack here (works with 1.19/1.19.1/1.19.2 versions):
https://drive.google.com/drive/folders/1E2nkyM1A2yfaNwBCdQTUZ7OIFlWp0sPh
Click on the files inside the folders individually to download them
Models: optional extra custom models, works with any res versions
Bonus: optional extra features that doesn't fit vanilla gameplay
Addon: optional extra features that fits vanilla gameplay
Mobs: mobs and animals
Items: items and armors
Basic: all required essential vanilla textures + models
The "basic" pack need to be loaded at the bottom (just above default/mod resources), and the optional packs can be loaded on top in any order.
The pack works best with shaders that features LabPBR emission/SSS compatibilities.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add/how to use them, or how to remove unwanted features in the "models" pack.
!! Don't bother trying the 256x versions !!
For Optifine users make sure these settings are set correctly, or else the textures/models will get messed up:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Quality Settings > Custom Colors" to On
"Quality Settings > Custom Entity Models" to On
"Quality Settings > Random Entities" to On
"Quality Settings > Anisotropic Filtering" to Off
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options" and enable any LabPBR format emissive/sub-surface-scattering options
For Fabric/Iris-based mods users please link your discord account to patreon and join my patron discord server to check the up-to-date mod list pinned in the #help channel.
===============================
Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these subjects or things already explained in this post will likely be ignored or deleted.
hey is there a reason why concrete isn't working, it's alljust white concrete
Shadow Nevermore
2025-01-24 07:26:04 +0000 UTC
Patrix, There’s a few mobs I would love to see you cover
Witch, camel, sniffer, llama
Vex, allay
I would hope if you see this you could have the time do do this?
Mimicking Entertainment
2023-11-25 00:13:59 +0000 UTC
red wool is also appearing as green wool, which is confusing
Jordan Martell
2023-05-03 18:46:46 +0000 UTC
what shader do you recommend will work best with this 1,19,2 texture pack. I do not have the most powerful computer, Currently using BSL, which for whatever reason is making some textures look like they are in water, even with LabPBR on
Jordan Martell
2023-05-03 18:45:48 +0000 UTC
I didn't get this crash with a older version of Patrix !! https://paste.ee/p/eB4nP
With Fabric.
I'll try to read more your discord
꧁ Jijo꧂
2023-03-19 10:45:47 +0000 UTC
Description: Unexpected error
java.lang.NullPointerException: Cannot invoke "net.minecraft.class_284.method_35660()" because "shader.field_29470" is null
at net.diebuddies.render.MainRenderer.setupModelViewMatrix(MainRenderer.java:416)
at net.diebuddies.render.MainRenderer.render(MainRenderer.java:373)
at net.diebuddies.render.MainRenderer.renderAll(MainRenderer.java:245)
at net.minecraft.class_761.handler$bop000$renderMain(class_761.java:9982)
at net.minecraft.class_761.method_3251(class_761.java:13043)
at net.minecraft.class_761.method_22710(class_761.java:1248)
at net.minecraft.class_757.method_3188(class_757.java:1039)
at net.minecraft.class_757.method_3192(class_757.java:816)
at net.minecraft.class_310.method_1523(class_310.java:1177)
at net.minecraft.class_310.method_1514(class_310.java:768)
at net.minecraft.client.main.Main.method_44604(Main.java:244)
at net.minecraft.client.main.Main.main(Main.java:51)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104)
at java.base/java.lang.reflect.Method.invoke(Method.java:578)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:196)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:231)
at org.multimc.EntryPoint.listen(EntryPoint.java:143)
at org.multimc.EntryPoint.main(EntryPoint.java:34)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
at net.diebuddies.render.MainRenderer.setupModelViewMatrix(MainRenderer.java:416)
at net.diebuddies.render.MainRenderer.render(MainRenderer.java:373)
at net.diebuddies.render.MainRenderer.renderAll(MainRenderer.java:245)
at net.minecraft.class_761.handler$bop000$renderMain(class_761.java:9982)
at net.minecraft.class_761.method_3251(class_761.java:13043)
at net.minecraft.class_761.method_22710(class_761.java:1248)
at net.minecraft.class_757.method_3188(class_757.java:1039)
-- Affected level --
Details:
All players: 1 total; [class_746['JyCS'/92, l='ClientLevel', x=306.55, y=69.00, z=-869.14]]
Chunk stats: 1024, 318
Level dimension: minecraft:overworld
Level spawn location: World: (-32,71,80), Section: (at 0,7,0 in -2,4,5; chunk contains blocks -32,-64,80 to -17,319,95), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,-64,0 to -1,319,511)
Level time: 7311881 game time, 10635036 day time
Server brand: fabric
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.class_638.method_8538(class_638.java:453)
at net.minecraft.class_310.method_1587(class_310.java:2341)
at net.minecraft.class_310.method_1514(class_310.java:792)
at net.minecraft.client.main.Main.method_44604(Main.java:244)
at net.minecraft.client.main.Main.main(Main.java:51)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104)
at java.base/java.lang.reflect.Method.invoke(Method.java:578)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:196)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:231)
at org.multimc.EntryPoint.listen(EntryPoint.java:143)
at org.multimc.EntryPoint.main(EntryPoint.java:34)
-- Last reload --
Details:
Reload number: 6
Reload reason: manual
Finished: Yes
Packs: Default, Fabric Mods, minecraft/physicsmod, NoIdleVillagerSounds.zip, Patrix_1.19_128x_basic.zip, Patrix_1.19_128x_items.zip, Patrix_1.19_128x_mobs.zip
-- System Details --
Details:
Minecraft Version: 1.19.2
Minecraft Version ID: 1.19.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 19.0.2, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation
Memory: 736083208 bytes (701 MiB) / 5964300288 bytes (5688 MiB) up to 12582912000 bytes (12000 MiB)
CPUs: 20
Processor Vendor: GenuineIntel
Processor Name: 12th Gen Intel(R) Core(TM) i7-12700H
Identifier: Intel64 Family 6 Model 154 Stepping 3
Microarchitecture: unknown
Frequency (GHz): 2.69
Number of physical packages: 1
Number of physical CPUs: 14
Number of logical CPUs: 20
Graphics card #0 name: NVIDIA GeForce RTX 3070 Ti Laptop GPU
Graphics card #0 vendor: NVIDIA (0x10de)
Graphics card #0 VRAM (MB): 4095.00
Graphics card #0 deviceId: 0x24e0
Graphics card #0 versionInfo: DriverVersion=31.0.15.2849
Memory slot #0 capacity (MB): 16384.00
Memory slot #0 clockSpeed (GHz): 4.80
Memory slot #0 type: Unknown
Memory slot #1 capacity (MB): 16384.00
Memory slot #1 clockSpeed (GHz): 4.80
Memory slot #1 type: Unknown
Virtual memory max (MB): 45872.49
Virtual memory used (MB): 33257.23
Swap memory total (MB): 13312.00
Swap memory used (MB): 515.17
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms512m -Xmx12000m
Fabric Mods:
appleskin: AppleSkin 2.4.1+mc1.19
cem: Custom Entity Models 0.7.1
completeconfig-base: completeconfig-base 2.0.0-beta.3
completeconfig-gui-cloth: completeconfig-gui-cloth 2.0.0-beta.3
clumps: Clumps 9.0.0+14
colormatic: Colormatic 3.1.2+mc.1.19
continuity: Continuity 2.0.1+1.19
dsurround: Dynamic Surroundings: Remastered Fabric Edition 0.1.1
cloth-config: Cloth Config v6 7.0.73
cloth-basic-math: cloth-basic-math 0.6.1
꧁ Jijo꧂
2023-03-19 10:39:22 +0000 UTC
I use SEUS renewed (I disabled, it's not from SEUS).
GPT says :
Based on the provided error log, it seems that there is a NullPointerException occurring in the MainRenderer.setupModelViewMatrix() method. Specifically, the code is trying to invoke the method_35660() method of an object referenced by the shader.field_29470 field, but shader.field_29470 is null, hence the NullPointerException.
The error is happening in the context of Minecraft, likely while rendering the game world. The stack trace shows that the error occurred on the render thread, which is responsible for rendering the game's graphics.
It's difficult to determine the root cause of the error without more context. However, one possible cause could be an issue with the game's shaders. The error occurs while trying to set up the model-view matrix, which is used to transform the game's 3D models. Shaders are responsible for performing these transformations, so a problem with the shader code could be causing the issue.
It's also possible that there is an issue with the game's code itself, such as a bug in the renderer or a problem with the way that models are being loaded.
Without more information, it's hard to say exactly what is causing the error or how to fix it. If this error occurs consistently, you may want to try updating your game or mods to the latest versions, or try disabling any custom shaders or mods that could be causing the issue. If the error persists, you may want to seek help from the game's developer or community.
꧁ Jijo꧂
2023-03-19 10:39:11 +0000 UTC
꧁ Jijo꧂
2023-03-19 10:36:27 +0000 UTC
hello! have been using your packs for a while now! absolutely beautiful. i had to reinstall minecraft recently and i got everything working but for some reason the 3D models don't work anymore. what can i do to fix this?
Miguel Mensinga
2023-03-01 20:41:16 +0000 UTC
Fantastic update!
PutridPierrette
2023-03-01 12:58:13 +0000 UTC
This pack fulfilled my need to touch grass without touching grass. Absolutely GORGEOUS!!
2023-02-26 01:14:11 +0000 UTC
np, there are textures in both the default block folder and the optifine ctm folder, make sure to remove all
patrix
2023-02-25 23:09:40 +0000 UTC
ah I see, I am going to delete just that in the addon pack because the rest is just fantastic and I don't wanna miss that haha. Thanks for the reply
Henrik
2023-02-25 17:05:13 +0000 UTC
atm i use Complementary shader 4.7.1 - absolute great shader!
Pietro Delatsche
2023-02-25 15:25:35 +0000 UTC
Bliss shader is free and looks beautiful.
Adrian
2023-02-25 14:37:12 +0000 UTC
What amazing textures! They look wonderful! I recommend little-known shaders that use all the possibilities of these textures - "Bliss Shader" (I recommend the last version v1.18 available on discord).
They look ultra realistic and natural.
Adrian
2023-02-25 14:30:40 +0000 UTC
the framed stained glass are only in the addon pack, if you don't want them just don't use the addon pack, or remove the files from the addon pack yourself
patrix
2023-02-25 14:03:43 +0000 UTC
Hey Patrix, I'm a huge fan of your work and have already subscribed for over a year now I guess.
I just wanted to give you feedback and perhaps you could think about including it.
In the Minecraft default Texture Pack, the glass blocks are only colored transparent blocks which gives you the ability to do so much stuff with them (for example smoke, waterfalls, mist, etc.). I think it's kind of sad that it's not possible with your pack because of the iron frames included in the glass blocks. It throws off everything you want to do with glass except for actual windows. It would be great if we could have the planes with the iron framing and the glass blocks just glass to keep up the freedom for creations with glass.
I would be really happy if there would be any change on that front.
Anyways thank you for your dedication to completing this texture pack and keep up the good work. I am as always stoked to see the changes next month!
Henrik
2023-02-25 09:20:21 +0000 UTC
Yes, that's right, but after setting up. It always felt different from YouTube promos, but those promos didn't teach how to adjust, although Patrix was good before adjusting the light and shadow
6 6
2023-02-23 20:06:59 +0000 UTC
I got a question, when I launch minecraft it stays on the red screen that says "Mojang studios" in white letters, the loading bar goes up to 90% and stays there forever, any way to fix this? maybe I did something wrong?
Renzo
2023-02-21 04:11:35 +0000 UTC
Requires a minimum of 32GB RAM + 16GB VRAM
Adrian
2023-02-19 16:16:02 +0000 UTC
If you look on the discord, Patrix recommends Kappa 5.0a or Nostalgia himself and there are like 5 settings to change to get it to have all the necessary functions of the RP active.
In the Kappa or Nostalgia shader settings these must be set:
Lighting Directional Lightmaps: ON
Lightleak Prevention: ON
Direct Light > Contact Shadows: ON
Direct Light > Subsurface Scatter: labPBR Only
Indirect Light > SSPT: ON
Indirect Light > SVGF Filter… > Filtering: ON
Indirect Light > Emission Mode: labPBR
Terrain Vertex Attribute Fix: ON
Parallax Occlusion Mapping… > Enabled: ON
Parallax Occlusion Mapping… > Depth: 1.0
Reflection > Resourcepack Reflections: ON
Michel Streurman
2023-02-18 14:59:58 +0000 UTC
Could you please tell me what shader to use in your mind and how to adjust the parameters to make the image look the best, with your 128x texture pack. My subscription is about to expire, and while I love your work, I'm still just a student. If I'm lucky enough to get an answer...
6 6
2023-02-16 17:13:23 +0000 UTC
Thank you
Pietro Delatsche
2023-02-16 07:42:23 +0000 UTC
could try kappa, nostalgia, or complementary shader
patrix
2023-02-15 23:27:05 +0000 UTC
which shader do you recommend?
One that looks good but is not extremely performance-heavy!
THX for your help and tips
Pietro Delatsche
2023-02-15 08:14:35 +0000 UTC
Is it normal that the full 128x pack uses more than 12gb of vram?
LX ジ
2023-02-15 00:54:50 +0000 UTC
because, unless you have a RTX4090, 32GB DDR5 and a i9 13900K you will have almost no FPS.
Michel Streurman
2023-02-14 08:09:58 +0000 UTC
Yes, good question. Maybe the 256 lag too much ?
Helfnar
2023-02-14 07:39:13 +0000 UTC
How high did you increase the Minecraft memory?
I am using the Patrix 128x Resource Packs on Fabric with these mods:
-Animatica
-Custom Entity Models
-Cloth Config
-Colormatic
-Completeconfig
-Continuity
-Entity Texture Features
-Entity Culling
-Fabric Api
-Ferrite Core
-Indium
-Iris
-Lithium
-Mod Menu
-Phosphor
-Sodium
and these shaders:
-ComplementaryShaders 4.7.1 (I like these the most)
-Seus PTGI HRR 3 (I like these somewhat but the trees do not reflect correctly in the water with most of the resource packs)
-Kappa 5.0a (PBR enabled shaders recommended by Patrix, which I don't like because the nights are too bright and some strange behaviour when you're looking at lights at night as everything seems much darker than when you're outside your light ranges)
-Nostalgia 4.0a (normal shaders recommended by Patrix, don't like because of same reasons as Kappa)
and never need more than 3G in Minecraft memory allocated, anything more actually degrades the performance. If I use Optifine with the same mods (at least the ones that are compatible with it) I need to set up 4G (anything less will crash Optifine and more degrades the performance incredibly) as a rule with Minecraft you want to keep the "Mem:" stat that you see in the top right of your F3-menu between ~50-75% (it may go a bit lower after the JAVA garbage-collection and go just a bit higher just before JAVA garbage-collection)
My computer:
Intel Core i9 9900k @5.1GHz
2*8GB DDR4 3400MHz CL18 RAM
nVidia GeForce RTX 2080ti (@ +200MHz core and + 750MHz vmem)
Samsung 960 EVO nVME for Windows and Minecraft mods/resourcepacks
Adata XPG SX8200Pro for Games and installations (Minecraft is also located here)
Michel Streurman
2023-02-14 07:30:07 +0000 UTC
Why not try the 256x versions?
Sebastian Perez
2023-02-13 17:05:13 +0000 UTC
Yes of course. I've been using 16GB of memory since months and Minecraft never crashed so often and so fast since I updated the texture pack and the version. I use Patrix texture packs for about half a year and there where never problems like today.
I don't know what to do anymore. I have a good PC for it. I am using the 128x resolution of the pack + SEUS Shader Renewed since months. I removed mods and the game crashes though. I have 16GB of RAM on my PC and I raised on Minecraft the memory too, but I can only play a few minutes minecraft and the game crashes.
Any other possibilities what to do?
Thanks
Mario Turkeš
2023-02-11 17:32:10 +0000 UTC
Do you have enough memory specified in the MC installation settings (-Xmx4G)?
Bill
2023-02-11 10:17:08 +0000 UTC
but you did
Debbie Adolph
2023-02-10 03:18:50 +0000 UTC
Shut the f*ck up, I didn't asked you
Mario Turkeš
2023-02-08 12:03:57 +0000 UTC
ur pc sucks lol
TwoSlice Miller
2023-02-08 00:46:43 +0000 UTC
For me the pack isn't working. Minecraft crashes every time. I thought the issue were some mods, that weren't updated, but I removed all mods and tried Vanilla texture pack and another and the game isn't crashing. Also tried mods and Vanilla pack and no problems, except when I'm using ur pack since the update 55. In the earlier versions I've never had problems or crashes.
Mario Turkeš
2023-02-06 18:51:45 +0000 UTC
I can´t download this pack
Justus Simm
2023-02-06 12:36:13 +0000 UTC
: Greetings. for the peoples that is using SESUS PTGI HRR3, do we need to enable anything in the shaders options ? if any. thx for awesome pack. i love it.
Frank-Eddie-Bjørge Nikolaisen
2023-02-05 12:03:17 +0000 UTC
that sounds like a shader issue, ask help in seus shader discord or use another shader instead
patrix
2023-02-05 09:04:40 +0000 UTC
I was mining, i was like y = -50 and i saw some glitches with textures... i dont know it was becouse of the SEUS shaders, or the texture itself. Have anyone see this glitch too?
Psmotta
2023-02-05 01:26:04 +0000 UTC
i did that but it says it isnt compatible with vanilla minecraft
Nova
2023-02-03 02:13:01 +0000 UTC
idk how to explain it but for example you have a sand or gravel block next to a wood block or something and you can also see the sand or gravel on the wood block
Nova
2023-02-02 18:25:51 +0000 UTC
what do i have to download so that my sand,gravel and other blocks like them overlap, kinda cover or get onto other blocks
Nova
2023-02-02 18:23:44 +0000 UTC