- added subsurface scattering texture to:
grass, tall grass, fern, large fern, vines, acacia/azalea/birch/dark_oak/jungle/oak/spruce leaves/saplings, lilypad, dead bush, allium, azure bluet, blue orchid, cornflower, dandelion, lilac, lily of the valley, oxeye daisy, peony, poppy, rose bush, sunflower, tulips, wither rose, beetroots, carrots, potatoes, sweet berry bush, wheat, pumpkin/melon stem, brown mushroom/block, red mushroom/block, mushroom stem, bamboo, chorus plant/flower, sponge, wet sponge, sea pickle, sea grass, tall sea grass, kelp, dried kelp block, cobweb, obsidian, crying obsidian, enchanting table, nether wart, netherrack, nether quartz ore, nether gold ore, crimson nylium, crimson roots, crimson fungus, nether wart block, weeping vines, warped nylium, nether sprouts, warped roots, warped fungus, warped wart block, twisting vines, shroomlight, brewing stand, end rod, end crystal, banner, snow, ice, packed ice, blue ice, emerald block, candles, birch door/trapdoor, big dripleaf, small dripleaf, cave vines, glow lichen, sculk sensor, addon spanish moss, addon duckweed, addon swamp cattail, addon nether glowstone, addon potion shelves (1,2)
- added emissive texture to:
fire, torch, campfire, lantern, glowstone, redstone lamp, sea lantern, shroomlight, jack-o-lantern, lava, magma, beacon, end rod, furnace, blast furnace, smoker, sea pickle, coral fan, conduit, end portal, end crystal, chorus flower, crying obsidian, respawn anchor, nether wart, crimson nylium, crimson roots, crimson fungus, crimson stem, weeping vines, warped nylium, nether sprouts, warped roots, warped fungus, warped stem, twisting vines, brewing stand, redstone torch, redstone dust, repeater, comparator, observer, command block, amethyst block, amethyst cluster, cave vines, glow lichen, spore blossom, candles, sculk sensor, iron golem, addon modern sea lantern, addon nether glowstone, bonus scifi panel black wool (1,2,3)
- added beacon beam texture (1)
- added tripwire texture (1)
- various subtle changes and fixes (1,2,3)
*(1)=basic (2)=addon (3)=bonus
This update adds emissive and subsurface scattering mapping for shaders that supports labPBR format. If you want to see the effect, you would need to either use the GeForceLegend patch for SEUS PTGI HRR (only supports emissives, download can be found on the internet or pinned in the #general channel on my patron discord), or you need to use any shader that supports the format/features and enable the options in the shader settings.
The emissive brightness varies between different shaders, I'm mostly using SEUS PTGI HRR GFME or Kappa shader as reference.
The update progress will probably slow way down from now on until 1.18 releases, I'll probably work on more shader compatibilities and additional features for the optional packs. Still don't really want to work on mob textures yet tho, so in the meantime you could use mob textures from other packs as placeholders.
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You can download the pack here (works with any 1.17 versions):
https://drive.google.com/drive/folders/1HjlD4s4x7TVx-k-0BWCo9No3IaWku17b?usp=drive_link
Click on the files inside the folders individually to download them
Basic: all required essential vanilla textures
Addon: optional extra biome-specific textures that fits vanilla gameplay
Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay
Items: item and armor textures
Models: optional extra custom models, works with any res versions
The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.
The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.
The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled. Otherwise I don't recommend using the "models" pack.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.
!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!
Make sure these settings are set correctly, or else the textures will get messed up:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Quality Settings > Custom Colors" to On
"Quality Settings > Anisotropic Filtering" to OFF
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)
"Shaders > Shader Options > Texture Resolution" to match the res of the pack you're using (for SEUS PTGI shader only)
Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.
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Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored.
Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!
David H
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