- added various candles (1)
- added deepslate (1)
- added various deepslate ores except copper (1)
- added cobbled deepslate (1)
- added polished deepslate (1)
- added deepslate bricks (1)
- added cracked deepslate bricks (1)
- added chiseled deepslate (1)
- added deepslate tiles (1)
- added cracked deepslate tiles (1)
- added tuff (1)
- added smooth basalt (1)
- added calcite (1)
- added amethyst block (1)
- added budding amethyst (1)
- added various amethyst cluster (1)
- added rooted dirt (1)
- added moss (1)
- added roots to the dirt part of grass block and podzol (1)
- added dripstone (1)
- added 3d model to pointed dripstone (1)
- added powder snow (1)
- added overlay texture for snow, crimson nylium, warped nylium, mycelium, and prismarine (2)
- added biome-specific pointed dripstones (2)
- added 3d crystals to deepslate diamond/emerald/redstone ore (5)
- changed dry seapickle candles to medieval tankards and bowl of food (2)
- changed red nether brick roof tiles to slab and stairs only (3)
- changed iron/gold/diamond helmet to wider eye openings (4)
- removed moss for green terracotta (3)
- swapped natural sea lantern to basic pack and fluorescent light sea lantern to addon pack, but the biome requirements are left unchanged (1,2)
- various subtle changes/fixes and file reorganization (1,2,3,4,5)
*(1)=basic (2)=addon (3)=bonus (4)=items (5)=models
Updated to 1.17+ format
Any gold tier and above supporters can access the work-in-progress channel on my patron discord for early versions, otherwise it'll be released next month as usual.
If you're using the addon pack, the pointed dripstone will use ice texture in any snowing biomes, mossy cobblestone in any dark forest/jungle/swamp biomes, and blackstone in any nether biomes.
Since mojang added actual candles in 1.17, there's no need for my custom dry seapickle candles anymore. So I changed 1~3 dry seapickles to medieval style tankards/cups, and 4 dry seapickles to a wooden bowl of randomized food that's using the same texture system as the petrified oak slab food baskets.
Also since mojang added actual moss block now, I've removed the moss texture for green terracotta in addon pack too.
Due to popular feedback, I've swapped the natural sea lantern to basic pack and fluorescent light sea lantern to addon pack, but the biome requirements of the natural version only showing in ocean type biomes are left unchanged. If you prefer the natural sea lantern texture for all biomes, just don't use the addon pack (or edit it yourself).
LOTS of background file reorganization and renaming, so don't use older versions with this new version because textures and models will likely break.
Updated and added the 1.17 blocks to the rp test map, made two new small structures, and moved the item display wall even further out with a lag warning text hovering above.
===============================
You can download the pack here (works with any 1.17 versions):
https://www.patreon.com/posts/update-40-58181233
Click on the files inside the folders individually to download them
Basic: all required essential vanilla textures
Addon: optional extra biome-specific textures that fits vanilla gameplay
Bonus: optional extra biome-specific textures that doesn't fit vanilla gameplay
Items: item and armor textures
Models: optional extra custom models, works with any res versions
The "basic" pack need to be loaded at the bottom (just above default pack), and the optional packs can be loaded on top in any order.
The texture resolution for "basic", "addon", and "bonus" pack need to match each other for pathtracing to work properly, but you can use whatever res you like for the "items" and "models" pack.
The extra grass in the "models" pack works best with SEUS PTGI HRR and "Smooth Lighting" option disabled. Otherwise I don't recommend using the "models" pack.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add, or how to remove unwanted features in the "models" pack.
!! Don't try the 256x versions unless you have >48GB of RAM+VRAM !!
Make sure these settings are set correctly, or else the textures will get messed up:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Quality Settings > Custom Colors" to On
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options > Raytracing Options > Full Raytrace Reflections" to On (for SEUS PTGI shader only)
"Shaders > Shader Options > Texture Resolution" to match the res of the pack you're using (for SEUS PTGI shader only)
Optionally could download the block properties file included in the download link and use it to overwrite the same file inside SEUS PTGI shaderpack. The file adds several fixes, and makes ore crystals glow if you enable "glowing redstone block" or makes the bonus pack scifi panels glow if you enable "glowing emerald block" in the shader options.
===============================
Since I've already made posts explaining various common problems with my pack and mediafire, any comments/questions on these matters or things already written in this post will likely be ignored.
Feel free to leave some feedbacks for the existing textures, or suggestions for new block textures!
Alex
2022-07-03 17:55:01 +0000 UTCAlistair Cartland
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